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Eval/Med/Magery
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Author:  Euroman [ Mon Nov 30, 2009 9:20 am ]
Post subject:  Eval/Med/Magery

A couple questions just to get some clarity.

Magery - So say Im training magery, I cant use the spell over and over, I have to wait 5 seconds before I
can use the spell again? If so, that should be changed. Necros have the cooldown, mages shouldnt.

Eval Int - So is eval int no longer helpful to have in order to med? In other words, med is based on your
overall skill, so in retrospect, eval int is pretty much useless now to GM, correct?

After reading the changelog these came up in my mind. Confused a bit on these two subject. Would like
someone to straighten these out for me.

Thanks!

Author:  Apocalypse [ Mon Nov 30, 2009 4:04 pm ]
Post subject:  Re: Eval/Med/Magery

I would like to know as well, if there is an added cool down for magery spells then I'll probably stop playing for a while.

Author:  chips LL [ Mon Nov 30, 2009 7:36 pm ]
Post subject:  Re: Eval/Med/Magery

what apoc ssaid LMAO

Author:  GMBob [ Mon Nov 30, 2009 10:16 pm ]
Post subject:  Re: Eval/Med/Magery

Ya know instead of posting here, ya coulda just checked your hypothesis and seen if it was right. Also the thinly veiled threat isn't needed nor cared about. :)

Alright, let me try to clarify my post then, i thouht i had it pretty clear but i'll figure out what part tripped ya up.
-- Necromancy now operates on a queue system. If you try to cast a necromancy spell while on cooldown, it will queue the spell and start casting it once your cooldown has ended.
-- -- Magery spells are not queued and will result in it just saying nope, can't cast this yet, wait x seconds
Notice the -- -- in front of Magery, this means that it's a subset of the line above it with just the --.
This means that for a necromancer, magery spells aren't queued, but their necromancy spells are.
Necromancers have a GLOBAL delay on spellcasting, magery or necromancy, after casting a necromancer spell. This is to prevent doing necro then mage spell in rapid succession, achieving 2x casting rate of a mage alone.
-- Meditation skill now fails based on meditation level, not eval int
Thought this one was pretty simple, meditation's change to fail is now based on your skill in meditation, not eval int
-- -- Amount of mana regained is increased by eval int, but not as greatly as it was, and relies more heavily on med skill
When you regain mana, you can regain more by having high eval int, but not as much as you used to. Now amount regained is affected a little more by meditation skill
-- -- Meditation affects due to magery are now also applied to necromancy. No more free rides for necromancers
Meditation delay is figured by magery, now it is figured by the higher of magery or necromancers, so necromancers don't get extremely low delays.
A high skill in both will only count the highest, so no double delays for necro mages
-- -- Amount of mana regained increased slightly
Meditation regains more total mana than it did before the patch, but only by a little

Author:  Euroman [ Mon Nov 30, 2009 10:17 pm ]
Post subject:  Re: Eval/Med/Magery

Ya its clear now. Thanks Bob!

Author:  chips LL [ Tue Dec 01, 2009 11:47 am ]
Post subject:  Re: Eval/Med/Magery

sorry! i didnt intend mine as a threat LOL!
i barely play as is... it was just a statement....

any thanks for clearing stuff up!

Author:  Euroman [ Tue Dec 01, 2009 9:30 pm ]
Post subject:  Re: Eval/Med/Magery

Another question - Has the timer for med increased?

Because before it took me roughly 4 seconds in between meditating, and not its raised to around 8 seconds.

Author:  GMBob [ Wed Dec 02, 2009 12:43 am ]
Post subject:  Re: Eval/Med/Magery

no, should still be the same formula.
Keep in mind failures have a smaller delay than successes.

Author:  belgarion [ Wed Dec 02, 2009 5:47 pm ]
Post subject:  Re: Eval/Med/Magery

How much of an increase in mana are we talking here? If it is like 3 mana points per or something that is not even worth wasting the 100 skill points.

Author:  Euroman [ Wed Dec 02, 2009 6:41 pm ]
Post subject:  Re: Eval/Med/Magery

Idk, but ever since my mana reached over 60 it has been delaying more and more. By the time I hit the
needed mana for a pvp ill be, lets say delay every 3 mana, then I would be screwed every single direction.

Author:  Diablo [ Thu Dec 03, 2009 6:14 am ]
Post subject:  Re: Eval/Med/Magery

Any idea on how much evl int gives u extra if ur gm med?

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