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 Post subject: Bloodrock armor
PostPosted: Fri Nov 20, 2009 1:03 am 

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Im kind of confused on the benefit of bloodrock, does its durability stay up? Like if it has 50 points of durability does it go from 45/50 to 46/50 and all the way up over time? Or does it repair itself like 46/46 and keep maximum AR? Thanks for any clarification.


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 Post subject: Re: Bloodrock armor
PostPosted: Fri Nov 20, 2009 3:11 pm 
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i think it just lasts longer like instead of taking 2 durablity away only takes 1. No idea but that would be my guess.

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 Post subject: Re: Bloodrock armor
PostPosted: Fri Nov 20, 2009 3:50 pm 
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I thought bloodrock was supposed to be self repairing..... although I don't know how often it will repair itself....I mean, if it repairs itself after every hit, then even ultra durable armor will fall apart in just a few minutes of fighting....and if it's durability is infinite, then bloodrock can never be destroyed, which will eventually lower it's rarity.

I'd like to know how it works, but like many other things, we will have to wait for the crafting patch before we know for certain.


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 Post subject: Re: Bloodrock armor
PostPosted: Thu Nov 26, 2009 9:40 pm 
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That's because it was never properly implemented, and will go in with the second part of the crafting patch.

How it's going to go is undecided right now, there have been 3 different suggestions for how it repairs. If someone throws out something interesting i'll consider it as well.
But with the second phase, bloodrock will properly work.


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 Post subject: Re: Bloodrock armor
PostPosted: Fri Nov 27, 2009 10:44 am 
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hmmm,

maybe blood rock should be able to absorb other types of armor/ metals for repair. with no sort of black smithing skill needed?
and unlike other armors being repaired, when it absorbs other armor it CAN go back to full repair like it was brand new.... other armor atm if repaired, it will just break / take durability damage faster,, which is stupid to me, thats why no one repairs stuff but sheilds... but thats off topic..

I think blood rock should also take into consideration the item/ metal it's absorbing, so an iron ingot wont repair as much as a blackrock ingot,so maybe 600 iron ingots repairs blood rock the same as 1 black rock ingot...

also along that line, just like the replacement black smithing system, i think the metal blood rock consumes should give it some attributes . eg. it absorbing a myth set should boost how much you resist/ how much you gain resist or something..... bronze durability etc.

also i think this system shouldn't be switched by like repairing blood rock with a shit ton of bronze then adding a myth ingot to it at the end and getting the effects of the myth, i think the blood rock should keep the attributes of which ever metal type it absorbs the most. or keeps the attribute and cant be switched unless adding a special item to defuse it from the other ore or w,e or until it gets so damaged it looses the attributes through tear.

that system will make it harder for people to keep the attributes of the higher quality ingots

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 Post subject: Re: Bloodrock armor
PostPosted: Fri Nov 27, 2009 3:11 pm 

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hmmm.
Let's see. If I understand chips correctly than my warrior, fisherman or tamer with 0.0 blacksmith skill would have the ability to repair blood rock armor by dropping an iron gorget or ingot on it. And if I drop a myth gorget or ingot on it then it won't fizzle my mage.

You were kidding, right?

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 Post subject: Re: Bloodrock armor
PostPosted: Fri Nov 27, 2009 3:58 pm 
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I thought silver is supposed to be the high end myth?

So you want ultra high end armor that can be whatever you want it to be, and every time it's repaired it goes back to be like it was brand new? Smiths will work nonstop to make a set of this stuff, and once it's made it's here to stay, unless it's on an abandoned account or in a house that decays. It won't be long before you see this stuff as common place in events, and all other armor will drop in value considerably.

I'd like to see the armor have ar a little higher then BR, durability of about twice bronze, and have it give the wearer reactive armor. If you double click a piece a menu will pop up. This menu could tell you how worn the armor is, it's current durability, give you the option to repair the piece (you must have blood ingots, but no skill required), tell you how many times the armor has been repaired, and give you the option to equip the piece. It's durability would decrease just as any other armor does when it's repaired.


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 Post subject: Re: Bloodrock armor
PostPosted: Fri Nov 27, 2009 4:05 pm 
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no not at all, the amount of the items it will consume will obviously need to different from object to object.

and if you didnt realize, all the other suggestions require 0 black smithing also....
just because i pointed it out doesnt mean mine is stupid...

think about the idea then post.. obviously he can tweak the amounts and concepts behind all that... thats why i posted it like that...

but ya azi, good point, reactive armor + more AR then black rock would be HIGHLY over powered though...

maybe there can be a lmit to how much u fuse blood rock and how often you can...
and azi, you do realize u proposed the same thing.. but with just blood rock ingots being able to regenerate it,, which will lead to the same thing without limits...

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 Post subject: Re: Bloodrock armor
PostPosted: Fri Nov 27, 2009 4:40 pm 
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There are limits on my proposal. The armor can only be repaired as often as the durability will allow it. The more an item is repaired, the lower it's durability....it will eventually break.

I also proposed that Blood Armor have it's own attributes, rather then taking on attributes of other armor. As such, only the rare blood ingots can repair the parts.

My issue was not that you proposed the idea, but that under your proposal items never loose durability. There has to be a way for the item to be removed from the system through normal game play, or it will loose value....and decrease the value of other armor....god forbid someone found a way to dupe this stuff with a unique item ID...under your plans there would never be a need for a smith on this shard ever again.

But yes, I agree that no skills (or tools) should be needed to repair the armor, because it's self repairing.


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 Post subject: Re: Bloodrock armor
PostPosted: Sat Nov 28, 2009 2:51 am 

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To me I always pictured blood rock being an armor type that was high end, around val or rose and it took dmg like other armor, but if you wear it for a couple hours or so without doing much, it goes back to full AR without having its durability hurt. That's what "self regenerating" sounds like to me. That way you always have something to fight with, and it gives pretty good AR, but if you overuse it , it's gonna break.

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 Post subject: Re: Bloodrock armor
PostPosted: Sat Nov 28, 2009 10:04 am 
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ya, thats what i tried to suggest but with ingots to repair,,,

but apparently that would make it stick around to long,,

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 Post subject: Re: Bloodrock armor
PostPosted: Sat Nov 28, 2009 12:16 pm 

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It's ridiculously hard to mine and craft at GM quality anyway, make sense to me that it would stick around for a long time.

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 Post subject: Re: Bloodrock armor
PostPosted: Sat Nov 28, 2009 10:14 pm 

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How about over time its durability naturally regenerates, but its max durability doesnt naturally go back up. You raise its max durability back up by dropping blood rock ingots onto it.


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 Post subject: Re: Bloodrock armor
PostPosted: Sat Nov 28, 2009 10:48 pm 
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this is an idea I had while I'm in an.... artificially induced state...so if it's too off the wall, I'm not taking credit for it.
anyway...

Lets say Blood rock has AR just a bit higher then Black rock, and durability of about twice bronze.

Now it's time to repair your armor, but rather then take it off and go to a smith, you put it on and go to a fight....

There's lots of little unused corners in Obsidian and one of them could be were people have to go to repair their blood rock armor.

A creature (or a few of them) with some kind of special blood rock melee weapon is what you would have to fight to get your armor repaired. The creatures weapon could go right through blood rock armor and hit you for full damage, as if you were not wearing armor at all, but whenever his blood rock goes through your armor, some his weapon is absorbed into whatever piece of armor he hit, and it repairs.

This could be how the armor itself is repaired, but repairing it could also destroy it if the owner is not careful....
To restore durability, the player has to kill the creature that is using the blood rock weapon, and use the looted weapon on a piece of blood rock armor that he wishes to increase the durability of.

The area could be in accessible for anyone not wearing some part of bloodrock armor.

The creature shouldn't be too hi level....maybe similar to a troll, but with less dex and more str....loot should be on par with creatures stats.

Just an idea.......


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 Post subject: Re: Bloodrock armor
PostPosted: Sat Nov 28, 2009 11:25 pm 
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You realize somone could just get on their PvM, kill them all, loot the needed material, and never worry
about actually risking damage to the armor. If he wants to fully repair it then he battles them. But if he
just wants durability, he can use a PvM to gather the material and not worry about the slight chance
of breaking his armor.

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