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Judas[Cult]
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PostPosted: Mon Nov 16, 2009 4:57 pm |
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Joined: Sun Feb 17, 2008 9:50 am Posts: 588
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As my previous post was misread, seeing that all the points mentioned are related due to having been the result of one item in the changelog, here is the suggestion:
1) Undo changes related to puzzles, walls, etc. (as mentioned in the misread and locked post)
The game is not only for those who like spending time on a jolly fun loveable puzzle but actually doing some hunting.
_________________ Judas [Cult] The Traitor
Doro [Cult] The Zealot
'And if you gaze for long into an abyss, the abyss gazes also into you.' - Friedrich Nietzsche
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chips LL
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PostPosted: Mon Nov 16, 2009 7:21 pm |
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Joined: Mon Mar 12, 2007 6:50 pm Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
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ya, i did notice how that thread was locked.. and it wasnt qa good reason for being locked at all lol..
but ya i agree...
FOOKIN GAY MANG
how bout respawning the fuxxed up dungeons. instead of adding puzzles
_________________ king of the run on sentence.
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Euroman
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PostPosted: Mon Nov 16, 2009 7:25 pm |
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Joined: Tue Sep 15, 2009 8:48 pm Posts: 1064
Bot Check: GAMER
Location: OREGON
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Agree'd. Dungeons overall need to be re-done before adding puzzles to them. Pointless when the loot is
messed up and monsters are semi-distorted. People rarely hunt anyway now, putting puzzles will make them
actually hunt less.
Only person that hunts non-stop is Raptor, but that kid is already weird from the get-go.
_________________ Euroman
Doppleganger
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chips LL
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PostPosted: Mon Nov 16, 2009 7:36 pm |
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Joined: Mon Mar 12, 2007 6:50 pm Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
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ya, raptors a scientific anomaly
_________________ king of the run on sentence.
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Echo
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PostPosted: Mon Nov 16, 2009 7:39 pm |
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Joined: Fri Apr 01, 2005 6:16 pm Posts: 2096
Bot Check: GAMER
Location: Australia
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Why remove the puzzles? How exactly does it influence you or others who hunt?
Chips - how about instead of saying that the reasons for another thread being locked are lame - you do something productive and make a new thread about respawning the dungeons. Currently I'm unaware what's wrong. Same goes for you Euro
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chips LL
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PostPosted: Mon Nov 16, 2009 7:56 pm |
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Joined: Mon Mar 12, 2007 6:50 pm Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
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Echo wrote:Why remove the puzzles? How exactly does it influence you or others who hunt?
Stoping to solve a puzzle in the middle of your hunt is stupid, no one wants to go in game, and use there brain everytime you want to go ress someone on a higher level, or hunt something...
I know it sounds stupid to say. but its just stupid and time consuming for something that won't add to the fun or enjoyability of the game in the slightest.
I thought that was self explanatory though
obviously everyone on the other thread and this thread thought the same thing..
Echo wrote:
Chips - how about instead of saying that the reasons for another thread being locked are lame - you do something productive and make a new thread about respawning the dungeons. Currently I'm unaware what's wrong. Same goes for you Euro
Well, I did say something productive, respawn the dungeons!, everyone knows loots messed up, people already complained about the dungeons, and there was even threads about some dungeons (Hyloth SUCKS monkey balls to hunt in, near impossible to solo).. if you haven't gotten whats wrong with things by now, i doubt my posts will change things..
And it was lame.... want me to create a thread about that? it was on topic so i stated it.
_________________ king of the run on sentence.
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Koldoon
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PostPosted: Mon Nov 16, 2009 10:13 pm |
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Joined: Mon Jun 20, 2005 2:08 pm Posts: 354
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The signs at the entrance of Hythloth read, "This is an Advanced Dungeon. It is advised that only veterans in groups enter." Fascinating!
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Judas[Cult]
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PostPosted: Tue Nov 17, 2009 3:58 am |
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Joined: Sun Feb 17, 2008 9:50 am Posts: 588
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Firstly:
ad·vise (d-vz)
v. ad·vised, ad·vis·ing, ad·vis·es
v.tr.
1. To offer advice to; counsel.
It is "advised" ...
Secondly:
There are about 5-6 veteran pvm'ers around. Only about 1-2 play at the same time. It is most likely they are enemies.
Team effort activities should only exist once there are players to form teams.
_________________ Judas [Cult] The Traitor
Doro [Cult] The Zealot
'And if you gaze for long into an abyss, the abyss gazes also into you.' - Friedrich Nietzsche
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Echo
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PostPosted: Tue Nov 17, 2009 4:25 am |
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Joined: Fri Apr 01, 2005 6:16 pm Posts: 2096
Bot Check: GAMER
Location: Australia
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No idea why you felt the need to give an english lesson there Judas.
To address your concerns:
The puzzles aren't team activities. If you were refering to Koldoon's post about Hythloth being a team dungeon then just plain tough luck there. Level 1 is able to be cleared by a single player, the others are there for groups. There are 7 other dungeons where you can hunt by yourself, let the game have SOME challenge for people who like to hunt in packs.
And chips: You don't have to stop your hunt to complete a puzzle. The puzzles are placed between the final level of dungeons and the second lowest dungeon. In my 5 years I've hardly ever seen people hunt between levels regularly. Generally people will choose a level and stick to it. And if it's such an issue since you might be one of the few to hunt between levels - then you can simply run up to the puzzle and solve it before the hunt. Problem solved then.
Statements like no-one wants to do this rah rah are total bullshit and please try to keep them out of the bugs section - it's just a waste of time to read opinions when facts suit the situation far better.
As for respawning the dungeons: like I said - post it in a new topic. This topic relates to the puzzles that were recently put into the dungeons and does not need to deal with extra issues.
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Azimuth
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PostPosted: Tue Nov 17, 2009 5:46 am |
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Joined: Thu Aug 05, 2004 4:21 pm Posts: 1282
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The only thing wrong with Hythloth are the dam Succubi. They should be down a level, and in less numbers.
Last edited by Azimuth on Tue Nov 17, 2009 1:27 pm, edited 1 time in total.
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chips LL
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PostPosted: Tue Nov 17, 2009 8:19 am |
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Joined: Mon Mar 12, 2007 6:50 pm Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
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why post a new thread for common knowledge?
it went along as a subtopic and wasn't ment to cause discussion,, not much to discuss there, as azi said its the succubi... for hyloth, thats about it lol
anyway post cut short, off to work!
_________________ king of the run on sentence.
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Judas[Cult]
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PostPosted: Tue Nov 17, 2009 9:30 am |
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Joined: Sun Feb 17, 2008 9:50 am Posts: 588
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The definition of "advise" is there just as an answer to the sarcastic "It's fascinating" which is preceded by some random note about some random sign. Basically, it points out that hunting as a team is in no way compulsory.
This is a bugs and SUGGESTIONS forum. Suggestion does not exclusively have to be based on facts otherwise things just stay the way they are. There must be some sort of opinion involved. Even so, opinion does not exclude fact. I may have an opinion which I may find out later it's a fact.
All opinions (based on facts or not) up to here are closely related to the same topic: DUNGEONS. I do not see the need for many topics.
Anyway, the point here is: we want changes for the better. Better does not mean easier. But it excludes annoying, for sure.
Capice?
_________________ Judas [Cult] The Traitor
Doro [Cult] The Zealot
'And if you gaze for long into an abyss, the abyss gazes also into you.' - Friedrich Nietzsche
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Koldoon
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PostPosted: Tue Nov 17, 2009 11:08 am |
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Joined: Mon Jun 20, 2005 2:08 pm Posts: 354
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Judas makes a valid point with the use of "advise" on the sign. The wording on the sign could be changed to make the intended message clearer, but using a word such as "intend" could cause one to suppose that the dungeon had an omnipotent creator (a GM). Therefore, such an action would harm the virtual worldliness of Obsidian.
The sign should be interpreted to mean that the dungeon is intended to require cooperative effort with other players. Therefore, stating the formal complaint that "Hythloth is nearly impossible to solo" isn't going cause any significant consideration for change. On the other hand, if one believes that Succubi are too difficult for even cooperating players to slay, such a suggestion will likely cause consideration for a change in Succubi difficulty, as long as such a suggestion in made in the proper forum thread.
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Echo
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PostPosted: Tue Nov 17, 2009 12:26 pm |
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Joined: Fri Apr 01, 2005 6:16 pm Posts: 2096
Bot Check: GAMER
Location: Australia
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Multiple topics make it easier for staff to read and sort through issues - if you guys want to lump it all into one then fine. Don't expect me to sift through it or take any notes.
Puzzles and respawning issues are completely seperate - regardless of whether they share a common link. Chips if it's common knowledge then that's a problem because no-one's posted a specific topic on it so it can be looked at. Subtopics are just going to get ignored.
No-one has posted anything on respawning the dungeons so I'm not even going to bother with it right now. I'd rather you guys take a leaf out of venom's book - he's been posting specifics on bugs/balance issues which makes it nice and easy for staff to deal with.
As for the puzzles Judas: they're here to stay. Some might find them annoying but that's just something they'll have to overcome. Once you work out how each one works I doubt you'll have any complaints with them.
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belgarion
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PostPosted: Tue Nov 17, 2009 4:40 pm |
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Joined: Thu Dec 16, 2004 8:11 pm Posts: 3668
Location: Sudbury Ont. Canada
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The problem that i see with hythloth is this. It is the only place to get a decent harvest of d bones. With int gains the way they are that should be the last place that is strictly team effort. Level 1 is mostly hell hounds and lizards and imps so hunting for d bones there is a complete waste of time. And i could be wrong here but i thought that the last time people complained about hythloth we were told to clear it and it would be respawned the way we wanted it. So was it never cleared or is it that someone changed their mind?
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