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| Skill Tomes http://www.dxgaming.com/forums/viewtopic.php?t=20776 |
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| Author: | _Venom_ [ Fri Nov 20, 2009 1:08 am ] |
| Post subject: | Skill Tomes |
This idea will probably get shot down but i figured i would throw it out there, what if shadows had the chance of dropping a skill tome? They would be about as rare as treasure maps or something, and they would have a random skill benefit. So if you got a skill tome of magery, you would use it and your magery would raise 1%. And they would be rare so it would be really difficult to find one that you wanted |
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| Author: | aimee [ Fri Nov 20, 2009 9:34 am ] |
| Post subject: | Re: Skill Tomes |
I really like this kind of idea (same with skill balls on other shards ive played) cos it gives the vets something to aim for. You could cap the skills off at say 105 or 110 max and maybe make it so at 105 or 110 u get something a lil extra? Like a extra spell to cast, or hit a little bit harder (if it was a swords/mace skill) or if it was tailoring you could make a certain item of clothing. I dont mean make it so vets have a HUGE advantage but something little. |
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| Author: | kingblacktorn [ Fri Nov 20, 2009 3:15 pm ] |
| Post subject: | Re: Skill Tomes |
ya i like that idea. |
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| Author: | belgarion [ Fri Nov 20, 2009 4:18 pm ] |
| Post subject: | Re: Skill Tomes |
I like this idea but i also think something should drop collectible pieces like the snowglobes when i first started those were awesome. |
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| Author: | chips LL [ Fri Nov 20, 2009 11:23 pm ] |
| Post subject: | Re: Skill Tomes |
im pretty sure the caps are there for a reason but if not sure why not lol |
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| Author: | _Venom_ [ Sat Nov 21, 2009 5:03 pm ] |
| Post subject: | Re: Skill Tomes |
I dont think you should be able to go over 100 with them, but they would be nice for the hard skills like resist or blacksmith. |
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| Author: | chips LL [ Sat Nov 21, 2009 6:24 pm ] |
| Post subject: | Re: Skill Tomes |
this would make skills buyable lol |
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| Author: | _Venom_ [ Sat Nov 21, 2009 6:42 pm ] |
| Post subject: | Re: Skill Tomes |
Yeah, but it would pretty much be like 20k at LEAST for 1%.. and they would be rare so its not like you could just hoard them. Most likely they would be collectibles. |
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| Author: | Euroman [ Sat Nov 21, 2009 6:48 pm ] |
| Post subject: | Re: Skill Tomes |
Venom are you talking about a full 1.0 increase, correct? |
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| Author: | _Venom_ [ Sat Nov 21, 2009 8:57 pm ] |
| Post subject: | Re: Skill Tomes |
Indeed. |
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| Author: | mumu [ Sun Nov 22, 2009 10:51 am ] |
| Post subject: | Re: Skill Tomes |
I like it |
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| Author: | _Nightmare_ [ Sun Nov 22, 2009 12:02 pm ] |
| Post subject: | Re: Skill Tomes |
do it |
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| Author: | Euroman [ Sun Nov 22, 2009 12:25 pm ] |
| Post subject: | Re: Skill Tomes |
Ya this idea is starting to sound better and better. Mainly because resist doesnt gain little, if at all anymore, and this would increase harder to gain skills. |
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| Author: | belgarion [ Sun Nov 22, 2009 5:01 pm ] |
| Post subject: | Re: Skill Tomes |
I would much rather see resist fixed so it isn't so impossible to gain tho, other than have to find something to get more gains. |
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| Author: | kingblacktorn [ Sun Nov 22, 2009 5:33 pm ] |
| Post subject: | Re: Skill Tomes |
I would rather see the crafting patch done then, adding all this new stuff for dongeons and stuff. |
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