Azimuth wrote:I just took a look at the change log, and I'm hoping for some clarification.
Maybe I read it wrong, but it seams that now poison will always fail the first instant you throw it or cast it on someone. From then on out, it has a 50% chance of failing every time the damage hits?
If this is right, then we're wasting 100 skill points on something that is less then 50% effective....
Again, I might be missing something, but this seams like a waste of skill points.
tbh it's hard to tell if your talking about magery or poison lol, because you have to realize like less than 25% of spells will hit you if you have the mage poisoned (100% on first strike, 50% from there, than if the mage gets through those statistics you still have resist, AND parry which is 26% chance (together) to reflect the skill,
warriors didn't die when these were broken! so i cant imagine things getting better
um, If anything your waisting magery..... because you can do this with 20 poisoning, and fizzle GM mage always + 50%+ first time always, I think maybe Deathly should have 50%(after) and 100%(first) not lesser and normal lesser should have like 50% first and 25% after. because you barely had to train, theres only a difference in speed and a little bit of damage, maybe there should be a skill that allows this rate to be lessened?
but um to azi
I think it's safe to assume its per poison pot, if thats what you were asking
(first poison potion hits and mage tries casting <100% chance to fail if passive poison hits while casting> mage cast cure again, <50% chance of failing if passive poison hits then>
mage cures,
second poison potion hits and mage tries casting <100% chance to fail if passive poison hits while casting> mage cast cure again, <50% chance of failing if passive poison hits then>
thats the only way that makes sense... was that your question?
um and I will test all this, sorry I didn't test b4 posting
