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Cove Teleporting
http://www.dxgaming.com/forums/viewtopic.php?t=20228
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Author:  kingblacktorn [ Sun Aug 02, 2009 3:08 pm ]
Post subject:  Cove Teleporting

Cove teleporting needs to be fixed. Even when they got a kill or more theyre still allowed to poof to cove. I think it should be put back to the original way. Where if you turn grey or get a kill you cant poof.

Author:  Azimuth [ Sun Aug 02, 2009 5:12 pm ]
Post subject:  Re: Cove Teleporting

I thought the complaint from last week was that it was too easy to get a kill or turn grey....that it happens on accident too much and that it needs to be changed....

now I'm confused.

Author:  chips LL [ Sun Aug 02, 2009 7:56 pm ]
Post subject:  Re: Cove Teleporting

no, azi the complaint was, that the kill system is to unforgiving for it to be at such a low red number and the timer so long, while the system is so buggy.

all that makes the timer so ridiculous everyone i talk to seems to agree its way to long....

----------------
Now playing: Young Jeezy - Circulate
via FoxyTunes

Author:  Terek Molt [ Mon Aug 03, 2009 7:38 am ]
Post subject:  Re: Cove Teleporting

Azimuth wrote:I thought the complaint from last week was that it was too easy to get a kill or turn grey....that it happens on accident too much and that it needs to be changed....

now I'm confused.
allowing noobs to be bitches, guard spammers, and also unkillable doesn't really mind about the easky kill thing.

Author:  Apocalypse [ Mon Aug 03, 2009 3:47 pm ]
Post subject:  Re: Cove Teleporting

Back in T3A it was when noobs were tagged criminal they wouldn't poof, didn't matter if they had kills. idk if it's like that now or not.

Author:  chips LL [ Mon Aug 03, 2009 7:17 pm ]
Post subject:  Re: Cove Teleporting

um this NEEDs to change
because anyone can create a noob character and run out without fear and try looting peoples corpses/ from other pvp and in dungeons, with no risk at all
which is plain unfair...

Author:  Judas[Cult] [ Mon Aug 03, 2009 7:33 pm ]
Post subject:  Re: Cove Teleporting

Azimuth wrote:I thought the complaint from last week was that it was too easy to get a kill or turn grey....that it happens on accident too much and that it needs to be changed....

now I'm confused.
Playing the game helps to clear up such confusion.

Author:  Azimuth [ Tue Aug 04, 2009 3:53 am ]
Post subject:  Re: Cove Teleporting

kids and their free time......
Just don't take it for granted, it will be gone before you know it....

Author:  Judas[Cult] [ Tue Aug 04, 2009 7:39 am ]
Post subject:  Re: Cove Teleporting

Errr... We're the same age, so I guess we're both kids... We both work, I guess we're both working class kids, except one of us likes to play the game.

Author:  chips LL [ Tue Aug 04, 2009 8:01 am ]
Post subject:  Re: Cove Teleporting

wait how'd we get pulled into this ? :(

well nvm im 18.... i can join your cool club yet?

Author:  Judas[Cult] [ Tue Aug 04, 2009 10:16 am ]
Post subject:  Re: Cove Teleporting

No Chips, according to Azimuth you only realized you had balls in 1997.

(He likes pulling his ID and showing he's older doesn't he?)

Author:  chips LL [ Tue Aug 04, 2009 10:44 am ]
Post subject:  Re: Cove Teleporting

:,(

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