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Greater Agility Potions
http://www.dxgaming.com/forums/viewtopic.php?t=20202
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Author:  Apocalypse [ Wed Jul 29, 2009 2:17 pm ]
Post subject:  Greater Agility Potions

I do not know if you know this yet bob, but Greater Agility pots crafted by my GM Alchemist do not stack. When they are made and bounced into my bag they sometimes stack in piles of 2 3 or 4, but I cannot stack them, so I have to put all of the in a bag to use them which is highly annoying, exspecially when I've made over 100, that's alot of clicking =(.

Can you please make the stackable like the other agility pots? Thanks!

Author:  chips LL [ Wed Jul 29, 2009 10:07 pm ]
Post subject:  Re: Greater Agility Potions

yes, pots are like they used to be stack wise,
g heal pots dont stack after you fail 1 or save happens
g poison stops stacking randomly and after fail but save sometimes breaks the stack chain

the only potion i have noted to stack universally
is the 1 pot to totally change hue. the cure pots
I think when all pots changed, they should have all had there hues amped just like cure,
I think (if its not to late) heal pots/ g poison / all stat pots should be worked JUST like the cures, so this solves all the stacking problems, which annoy Everyone.

Wall pots were probably purposely set to non stacking so people can't macro wall pots :) so just note i wasn't talking about wall pots any of the time in this post

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