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New Forum Section: Guides.
http://www.dxgaming.com/forums/viewtopic.php?t=20129
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Author:  drvonspawn [ Mon Jul 20, 2009 3:52 am ]
Post subject:  New Forum Section: Guides.

the above poll is for a guide specific section on the forum. i know there are a similar sections like "help" and "shard manual"....but a lot of random things get posted there that do not pertain to what this post is about.

i know there are guides plastered all over these forums (somewhat) and are found using the "search option". however searching for "cooking guide" etc yields about 45+ pages of posts, fishing guide alone pulls up a lot too.
i know it will take some work and i will help if i can, but how about a GUIDE ONLY section on the forums. this does not mean 1000 topics on how to level magery, but rather 1 topic of the best ways to level the skills.....a codex. over the years things changed so much and having a skill guide section worked on by the community for every skill in the game (worth using like other shards)
would be a great addition. those of us who come from other shards after leaving this one or even new players will know what to do, instead of asking yourself in vesper because nobody is on at 6am EST. But alas, when you do find what you are looking for....it typically ends up the posts and replies are from 1979:)

right now im trying to figure out why im not gaining fishing skill after fishing for a half hour (though a guide wont help me lol)......also i only gained 0.2% in cooking after cooking about 100 steaks.

what should i be making on my smith to get better gains since the Stratics blacksmithing guide is not relevant to this shard to an extent. ive seen guides that tell me what i can make at 58.x% and uses the least amount of ignots to get gains on other shards. wouldnt that be a nice thing to have here? blacksmithing takes a long time especially if you are making things that wont give you any gains.

how about animal taming? since this shard has animals that do not even exist on any of the shards ive played on this would be nice as well. i do know that tamers have the ability to "know" what it takes to tame an animal just by trying to tame it. so that kind of a guide would be fairly simple to create....just like magery guides.

how about a comprehensive guide on what all the metal types do (these are also scattered and hard to find if you dont know what you are looking for). a list of all of the weapon enchantments and what +x does. i.e. what does this new Super Leather armor of Hardening +9000 do?

and when these things are completed, they need to be stickied. im not complaining, i do use the search quite frequently but find what im looking for roughly 20% of the time....i just dont have the patience to look through 45 pages of posts that contain the word "gold armor" or "fishing" :) thats an hour of work i could be using to level something!

one example of outside guides being unable to be used on this shard:
training stealth. on other shards one has to use the hiding skill (which doesnt hide you here, stealth does) naked then walk to gain in stealth. after so much you put on rags.....then after a little more skill you work in heavier stuff. but it seems here you can train stealth in anything and get gains regardless of weight.

the main concern i have is about crafting guides. guides to raise most combat skills are 1 liners: "fight and ye shall gain". But skills like spell resistance are different since a lot of mobs cast some high level spells (like skeleton mages in brit graveyard spamming FS and EBOLT...but rarely cast clumsy etc which is more useful to level resistance).

also a list of what some of those skills actually do i.e.:
spell resistance does what on this shard? does anatomy and tactics add bonus damage like other shards? does inscription (disabled here like scrolls?) add bonus circles of protection like other shards?
how about Eval? does it increase spell dmg based on the skill checks/resistances?

now that ive opened myself to attack by bob, ill conclude this little post with:
lets have a vote! if this ever does get any attention ill get out the old notepad and start writing down findings.

Author:  chips LL [ Mon Jul 20, 2009 7:57 am ]
Post subject:  Re: New Forum Section: Guides.

well from what bob said b4 loaded polls have less creditability.
and atm, while things are changing, no one will keep it upto date

sorry :( failure :(

Author:  drvonspawn [ Mon Jul 20, 2009 10:25 am ]
Post subject:  Re: New Forum Section: Guides.

awwww....it doesnt have to be "set in stone" until bob's changes are "set in stone" to a point. id rather have some guides that are concurrent......even if they become obsolete it doesnt take much work to patch up a guide to reflect some changes made that day or even that week. just the ability to "START" some work on it would be a great start.

seeing as i spent about an hour on the forums posting on various things (while sitting in vesper AFK) proves that. i mean eventually i want to start training my mage and ill figure out some things that i could PM to the person(s) controlling the magery guides.

this being said...it is better have a "work in progress" rather than having "no progress". as far as the poll goes...its a simple yes or no "would you like this?". seeing as someone voted no someone must not like the idea of newbies learning how to play the game. ALL other shards have a guide section so we dont have newbies spending the majority of their time getting pked by reds because they dont know how to make a char (like me)......while the vets who have played there for years know exactly what to do and wont tell anyone because they like to make easy money killing newbies (like restile vs me back in the day). its a major turnoff and people will leave to find another shard. the simplest thing could send someone off finding another shard (like one of the runuo shards lets you spam spells because of ridiculously overpowered reduced cast time/spell recovery gear)

i really thought you would have provided some support chips, it breaks my heart....something along the lines of "damn dude, thats a good idea.....why didnt we think of that before?". :cry:

Author:  chips LL [ Mon Jul 20, 2009 11:19 am ]
Post subject:  Re: New Forum Section: Guides.

lmao!!
i just dont think it would work...
but it is a good idea!........ if it will work xD

there is no harm in creating it tho... its one of those,, if its fails, its the same as now, if it succeeds people gain kinda things..

Author:  belgarion [ Mon Jul 20, 2009 4:46 pm ]
Post subject:  Re: New Forum Section: Guides.

There are skill guides on the main webpage but they are pretty much out of date, maybe if we can just have them updated when all is said and done.

Author:  Falin [ Mon Jul 20, 2009 5:03 pm ]
Post subject:  Re: New Forum Section: Guides.

it will work, once things get stable..this shard is alot different than most.guides help alot..well they can if the person writing it know wtf he is talking about.

if this starts i can make you one for poisoning.

Author:  drvonspawn [ Mon Jul 20, 2009 9:56 pm ]
Post subject:  Re: New Forum Section: Guides.

if a section does get opened for guides only, hopefully we can also get moderator status (just for that section) so we can lock the section we are working on (of course if someone wants to add insight a PM can be made etc to have it unlocked). that is to keep people from spamming 100 posts but also allow us to work on the guides at our leisure.

im sure there will be some rules we'd have to abide by, so we dont give away cheap tricks to leveling skills.....like the parrying animals even if it does take forever to do. that is acceptable though, considering what can be gained from the guide in general.

as for the guides on the main page.....they are more like "the manual". the guides im talkin about are more in depth and informative (but you knew this already).

but for now im just gonna write down on the notepad and hope my idea blossoms;]

Author:  chips LL [ Mon Jul 20, 2009 10:26 pm ]
Post subject:  Re: New Forum Section: Guides.

so how are you going to get all the information?
and whats stopping you from posting in the help/ suggestions section,
if the info is valid im sure it would be a sticky.

thats what i would be thinking if i was a GM in thass's or bob's shoes

Author:  Falin [ Tue Jul 21, 2009 12:19 am ]
Post subject:  Re: New Forum Section: Guides.

well, we are thinking that it would be a nice and easy way for noobs(when they come here) to have a quick acsesss guide instead of having to search hard for what they want. i hate looking on forums for info like that on new shards.

Author:  drvonspawn [ Tue Jul 21, 2009 12:58 am ]
Post subject:  Re: New Forum Section: Guides.

well chips old pal, it would get started like they all get started. from scratch. it wouldnt be a forum that is full of posts about help/suggestions. it would only be guides on training. also the class/race guide/chart would be stickied there, along with player class builds....what stats and skills to use for the builds....the best weapons/armor to use etc. it gives people an idea of what they can have, and will give them a goal to work for.

new players tend to wander aimlessly or sit in town chatting/spamming questions for the duration of their login when they have no idea what to work for. no blacksmith wants to just blacksmith because he can make a crappy set of armor....a blacksmith guide with all available data on metal types and what can be crafted and the money he can make with such items will give a goal and give them a reason to work for it.

people who play wow have sources like allakhazam and wowwiki etc to search for the best gear in a database....where to get/make it.....how to distribute their talent points......why cant we?

the information will be gathered from experienced players or trial and error. it would be work by players for players. that is called a community:)
all the information that is not obsolete can be compiled into simple easy to read guides and stickied....so new players can just click on "Skill and gameplay guides (temp title)".....then be amazed when they see "Mage Skill Guide" or "PvP Tamer Guide" or "The Healing Mage".....then theyll say to themselves "these guys put a lot of effort compiling this codex of knowledge.....this has to be a great shard.....i think ill stick around". then we can have even more people bitching on the forums about crafting skill gains being so slow.

theres too much valid info scattered over thousands of posts in the help section. a guide section would eliminate 3/4 of the repeat posts that BOB has to lock ("this topic has been posted over 5 times and this is one of them. use the search option. locked") and it just hangs there and ends up in your search results but never has a real answer O_o

Author:  GMBob [ Wed Jul 22, 2009 3:27 pm ]
Post subject:  Re: New Forum Section: Guides.

Staff's opinion never really gets changed by polls, and in the rare instance it WOULD
it would NEVER be by a biased poll.


Staff's opinion gets changed by good arguments and reasoning behind something being a good idea.

That being said, I think a guide area might be nifty, for player-made things. However that is what the shard manual section is for, so if you want to start writing information, you're more than free to and stick it in there. If it's accurate/helpful, it'll stay, if not it'll get removed.

Author:  _Iori_ [ Wed Jul 22, 2009 4:56 pm ]
Post subject:  Re: New Forum Section: Guides.

skill guide training dont work there like in other shard so is useless.......... maybe just a guide of how to make stuff...................... like.................. HOW TO MAKE A FISHING POLE ! lol .... :P

Author:  drvonspawn [ Tue Jul 28, 2009 3:27 am ]
Post subject:  Re: New Forum Section: Guides.

well bob i can make some points, but id have to construct them with true effort which will take time. the shard manual section does provide some information....but a lot of it has a lot of stuff from years ago. a pure guide section worked on by people who are actually still playing would be more useful (especially by people who read the changelog).

my idea is more geared towards a clean guide only section. the shard manual could be used for everything that doesnt fit in the skill information area. right now the top current topics in the shard manual....50% of them are about skill related information.

on the main obsidian page....cybervics guides are a bit dated and are bit vague. a well constructed guide to how skills work and how to raise them will help keep people around longer. even now a lot of players really dont know how anatomy/tactics/resist spells work on this shard. of the other shards i played on.....stratics had all that info. we really cant use that info here for the most part.

i know the polls dont affect your decisions i suppose, but it does seem that out of a simple yes or no poll....the majority of people would at least like to have a shot at it. even if its just a probationary deal (considering all the changes it will be hard however it will prove that it has a chance of being useful).

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