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 Post subject: Wall Potion Stacking
PostPosted: Fri Mar 20, 2009 9:45 am 
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Ok, so i had a fun little idea that was discussed years ago back when wall potions were first put in, but couldn't be efficiently done back then that we can do now. So i want everyone's opinion.


The idea basically goes that whenever a wall potion of any type is used, instead of making another wall, it merely reinforces the wall that is already there.

This can be done in one of a few ways:

1a. The timer for the wall that is there has it's timer added for another full pot cycle so that it lasts longer
1b. It adds a charge to the wall, so that it can be dispelled and instead uses up a charge rather than dissapears
1c. the timer of the wall is reset to the maximum for 1 pot cycle.

Or any combination of those. The basic idea was doing 2 and 3, so that everytime a wall potion is used it adds another charge to the wall and resets the timer to what it would be if the pot was just used.

This also has the added bonus of giving us another set of options:

2a. Leave walls the way they are, dispel always works, and mass dispel always works
2b. Make walls take off a charge when hit with dispel or mass dispel
2c. Make walls take off a charge with mass dispel, but removes a wall with any number of charges on singular dispel.
2d. Make walls take off a charge with singular dispel, but removes a wall with any number of charges on mass dispel.
2e. Give walls a % chance to resist dispel, based on how much timer they have left. Newer walls are harder to dispel.

So, what i'd like to know is what your thoughts on these are, and what options you think you'd like best. If you have your own ideas, add them up and lets hear them.
The immediate gain will be that this will cut down on the items created when people spam wall pots. Now instead of 18 x 20 wall pots, you'll prob just have like 30 or so. The secondary gain is it gives you some options to determine how you want pvp to be shaped, since some people think the current system is nice and others thing it blows.

Now if you like the current system, the options you will want are 1b, 1c, and 2d.


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 Post subject: Re: Wall Potion Stacking
PostPosted: Fri Mar 20, 2009 10:45 am 
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well, what ever fixes the lag with wall pots works for me lol

but walls should last shorter periods, they last wayyy to long specially the ones casted threw spell lol,.
seems like u can fall asleep and wake up and the walls are still there.
but i have no idea how many people agree with me, i would rather you work on balance b4 walls and stuff,,, like direct balance with no walls and stuff just pure pvp balance lol

i could care less about the walls if u cant pvp, so fix the pvp then walls :)

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 Post subject: Re: Wall Potion Stacking
PostPosted: Fri Mar 20, 2009 1:59 pm 

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Honestly, I like the way the system is now. Being able to trap your opponent in a tiny corner of a wall is one of the things in pvp that I find fun and cool. Its all your call on what gets implemented but as long as the lag chaos is fixed, I'll be cool with whatever. That's my 2 cents.

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 Post subject: Re: Wall Potion Stacking
PostPosted: Fri Mar 20, 2009 2:34 pm 
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I could care less how they go up, either way is good imo but i would like to see the pots themselves stackable in your pack in fact i dont see why all pots arent stackable.


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 Post subject: Re: Wall Potion Stacking
PostPosted: Fri Mar 20, 2009 3:31 pm 

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What chemi and boog said.

Alot of wisdom in those posts.

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 Post subject: Re: Wall Potion Stacking
PostPosted: Sat Mar 21, 2009 9:50 pm 
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i just want ALL potions stackable!!!

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 Post subject: Re: Wall Potion Stacking
PostPosted: Sun Mar 22, 2009 8:02 am 
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iori if im correct, all pots are stackable besides e walls fire walls and stonewalls.


but ya stone walls, it would be nicer if ther stackable,

o and my last post, i ment to say the cast able stone walls, the stone walls with pots are ok,,,, last night they seemed to last really short lol, almost to short, but that was when i was pvming, lol + the lag spikes really didnt help

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 Post subject: Re: Wall Potion Stacking
PostPosted: Mon Mar 23, 2009 10:39 pm 
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well not all r stackable the other day i was making some -int and NOT all the ones i craft got stackable

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 Post subject: Re: Wall Potion Stacking
PostPosted: Tue Mar 24, 2009 7:23 pm 
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i know u could just give me the -int's that arent stackable iori.

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 Post subject: Re: Wall Potion Stacking
PostPosted: Tue Mar 24, 2009 7:43 pm 
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drizzt solves peoples problems..... the jesus way!!

dingding dong ding

N>>>
B>>>
C>>>

the more you know ;)

jk btw drizzy no offense lol


but to answer iori, each world save or fail, it makes the next batch or next potion not match with the current ones, so they start stacking in a different location, and cant be stacked with the previous ones..

i dunno if i explained it good .............but ya lol

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 Post subject: Re: Wall Potion Stacking
PostPosted: Wed Mar 25, 2009 8:26 am 
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yeah u explaint good and thats why i say ALL pot stackable !! lol

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 Post subject: Re: Wall Potion Stacking
PostPosted: Thu Mar 26, 2009 4:12 pm 
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so we can sit at bank and u make pots and when world save u give me ur reject pots k thx. keep ur pack from getting cluttered up no charge men.

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 Post subject: Re: Wall Potion Stacking
PostPosted: Tue Mar 31, 2009 11:04 am 
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sorry mate im already GM so... why we dont try that but with tailoring ....... :P

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 Post subject: Re: Wall Potion Stacking
PostPosted: Sat Apr 11, 2009 2:22 pm 
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OMG ROFL this topic omg haha ridiculous that this even a problem needing fixing still . ROFL peace


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