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Summons
http://www.dxgaming.com/forums/viewtopic.php?t=19758
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Author:  Tax_man [ Fri Jan 16, 2009 3:16 pm ]
Post subject:  Summons

Earlier I was playing around & summoned a couple of grizzly bears to kill something. After which, well I can't remember if i released them or told them to stay but i went passed the same spot a few hours later & one remained there still. The others had poofed.

I killed it just to check it was one of mine - it neither poofed or left a body, it just vanished when it's hp hit 0.

Nothing major at the moment but I thought I'd just mention it :)

Author:  magger [ Fri Jan 16, 2009 5:07 pm ]
Post subject:  Re: Summons

i reported about the same thing to echo in game yesterday so i bet they are taking care of that summons timer issue

we should give away prize for bug report ^^

Author:  belgarion [ Sat Jan 17, 2009 1:16 am ]
Post subject:  Re: Summons

magger wrote:we should give away prize for bug report ^^
I don't think people should start getting rewarded for something they should be doing anyway. Well other than the bug being fixed which is a reward in itself.

Author:  GMBob [ Sun Jan 18, 2009 6:53 pm ]
Post subject:  Re: Summons

I've yet to find what's interfering with summons becomming permanent, but i am looking.
Unfortunately it is relatively random, meaning it's probably a rare case in one of the systems that wasn't rewritten when we upgraded. (around 15% of the total shard right now).

For now don't worry too much about it, other than posting any useful information about it when it happens if ya can figure anything out.

Author:  Echo [ Tue Jan 20, 2009 1:33 am ]
Post subject:  Re: Summons

Summoned animals don't seem to poof/self-consume once their timer reaches 0. They just stay in existance forever

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