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 Post subject: ML toys...
PostPosted: Mon Nov 17, 2008 2:31 pm 
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Joined: Sun Nov 26, 2006 11:43 am
Posts: 311
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Location: Finland
Built into ML are items such as a quiver that equips to the body. Can these items be implimented in Obs? Such craftable items would fetch a decent price.

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Fisker GM Fisherman
Noah [TLC] GM Lady Charmer
Pheonix PVM mage

How many staff does it take to screw in a light bulb?

One to script it.
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PostPosted: Mon Nov 17, 2008 2:48 pm 
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Joined: Thu Nov 02, 2006 4:07 pm
Posts: 1760
How much new stuff we add in is up to broadband. And given the shit irl, we haven't been able to get a discussion setup for weeks, and i do apologize for that. Determining what new stuff to add or wait on wasn't that high on the list, but i'll bring it up if we have time next discussion.

That being said crafting is definitly getting an overhaul probably next round of patches.


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PostPosted: Mon Nov 17, 2008 2:56 pm 
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Joined: Sun Nov 26, 2006 11:43 am
Posts: 311
Bot Check: GAMER
Location: Finland
I'm only thinking in the long term. More important issues come first of course. I do like to see the new critters out there such as the treefellows. lol, I was standing next to Jimmy when he got flogged by them :P

_________________
Try not to let your mind wander...It is too small and fragile to be out by itself.

Fisker GM Fisherman
Noah [TLC] GM Lady Charmer
Pheonix PVM mage

How many staff does it take to screw in a light bulb?

One to script it.
One to debug it.
One to place it.
One to take the player pages bitching about it.
One to tell the others that they got it all wrong.


Top
 Offline   
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