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Necro spells
http://www.dxgaming.com/forums/viewtopic.php?t=19203
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Author:  502Dude [ Tue Jun 24, 2008 5:49 pm ]
Post subject:  Necro spells

Mostly all of them are bugged in some way or another.
I ran a few test runs and this is what I got.

Light -- Delay of about six seconds before anything happened. The result was not the cool In Lor that left the field of distracting colors but the normal magery nightsight one. Also it said after casting "you put the light source in your pack."

Magic Armor -- Delay of about six seconds. Usually this spell was used on normal bone armor to change into protruding bone armor that could not be removed until it was destroyed. At some point not too long ago I polymorphed and all the armor I was wearing was removed and placed into my pack but it cannot be picked up. It is locked down in there. Well I casted the spell on the pieces in my pack resulting in the spell fizzling and saying "That is not a corpse!"

Drain Stamina -- This spell could not be tested. Said "You lack sufficient mana for this spell" ...even though I had a full mana.

Reconstruct -- "You lack sufficient mana for this spell"

Web -- "You lack sufficient mana for this spell"

Total Protection -- "You lack sufficient mana for this spell"

Hallucination -- Delay of about six seconds. Spell worked properly.

Drain Mana -- "you lack sufficient mana for this spell"

Summon Undead -- Besides the delay of about 8-9 seconds before creature appeared, spell works properly.

Drain Health -- "This spell is not in your spellbook" =\

Necro Spirits -- "You lack sufficient mana for this spell"

Animate Dead -- Although my skill isn't high enough to cast this spell, I successfully turned Cranes body at Vesper Bank into a zombie.
EDIT: This needs to be fixed. If anyone dies, I could easily cast this and they will lose all of their loot seeing as how the zombie they turn into is just like a summon (leaves no corpse)

Death Flame -- "This spell is not in your spellbook"

Resurrection -- "You lack sufficient mana for this spell"

Fire Whip -- "You lack sufficient mana for this spell"

It seems that all necro spells need reagents to cast instead of just mana... I don't know if this was an intentional fix, but if so I can live with it.

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