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Daily Changelog for T4A Patch: Beta Month.
http://www.dxgaming.com/forums/viewtopic.php?t=19142
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Author:  GMBob [ Sun Jun 15, 2008 6:55 pm ]
Post subject:  Daily Changelog for T4A Patch: Beta Month.

In a further effort to promote staff/player knowledge, we're going to publish the changelog here for the patch month.

This is going to be a running changelog of all the patches as they are implemented. This should be updated daily or near daily, as time is available for staff to work.

Author:  GMBob [ Sun Jun 15, 2008 6:58 pm ]
Post subject: 

6-15-2008

GMBob:

Mounted Rides:
-- All mounted rides should exist now from before the patch.
-- P.S. I hate you all. :) and I don't want to see another mount related bug that requires me to manually fix 2,500 rides over the timespan of 12 hours. Also I don't want to hear staff don't care or listen. Kapish?

Murder(Kills):
-- A new murder decay system has been put into place.
-- 5 kills will now make you a red player, regardless of karma.
-- When you murder someone or a kill decays, you now get a message saying your kills and time to decay.
-- Time to decay kills go down with the number of kills you have.
-- -- What this means is, for example, a player with 50 kills will decay kills faster than a player with 10 kills.
-- -- Kills will become an important measure, as to maintain a high kill count(50+), it will require constant action.
-- -- Likewise, to maintain a low kill count, especially 0, which will be another important measure of characters, will require constant avoidance of murder.

Wind:
-- Wind should be back to its normal vile guardless self. If not, please report any differences.

Passive Regeneration:
-- Passive regeneration for hitpoints, stamina, and mana have been adjusted. They may be altered again as time goes on.

Magery:
-- Spell casting times adjusted, no more 40 second summons, among other things.

Vendors:
-- Player vendors should now spawn and mostly function correctly.
-- NPC vendors have had stocks/prices adjusted, most should be normal now.

File Upload:
-- Bug posted earlier about this was fixed. I.E. patches can be installed now. :)

6-13-2008

GMBob:

Alchemy:
-- Alchemy recipes are now correct.
-- Empty Bottle weight has been adjusted to .1.
-- All craftable potions should now have their timers set correctly. Only takes affect on potions made after this point.
-- Crafted Cure potions now stack.
-- Animal Protection potions should now work as intended and send animals to the place where the potion was used.
-- -- As with most changes, this only takes affect if you use a new animal protection potion made after this change.

-- New potions added:
-- -- Paralyze wall potion re-enabled.
-- -- Pet Protection and Creater protection potions.
-- -- Pet protection works only for normal animal types
-- -- Creature protection works for tamable monsters as well.

NPCS:
-- Most NPCs should now be in the world. That means there should be no more random men wandering around.
-- Most vendors should have proper prices and stocks now, report any differences.


Taming:
-- Taming should now work properly from the skill gem in the skill menu.

Meditation:
-- Meditation now works from the skill gem in the skill menu.
-- You can no longer meditation by double clicking the wizards hat, however, wearing a wizard hat, or other special hats, provide bonuses to meditation delay.
-- A mage wearing a hat that does not provide any meditation bonus at all gets double delay.
-- This will only affect wizard hats created after this change, therefore if you notice that your delay is high, get a new hat.
-- If you fail at meditating, the delay is halved before your next attempt.

Author:  GMBob [ Tue Jun 17, 2008 11:14 pm ]
Post subject: 

6-17-2008

GMBob:

Age:
-- All characters have had their 4 months properly awarded to their age that were missing due to the end of the world.

Houses:
-- House lockdown areas should now be the proper distance.

Magery:
-- Recall runes should now function as of old, with proper charges.
-- Reagent cost for spells has been fixed.
-- Polymorph duration adjusted.

Fishing:
-- Fishing rates have been adjusted.
-- Forgetful Fish should now work correctly

Author:  GMBob [ Sun Jun 22, 2008 5:37 pm ]
Post subject: 

GMBob:

Guards:
-- Guards should no longer kill anyone with under 9 kills.

Alchemy:
--Poison potions can now be mixed, reag cost for most potions lowered.

Fishing/Mining/Lumberjacking:
--Minimum distance to harvest resources has been removed.
--You can no longer fish through the bridges.

Races:
--Necromancy books should now open correctly.

Poisoning:
--Poisoning is now implemented, with proper potions and spells.
--Poison potion clouds now last a little longer.
--Poison formulas changed slightly.
--Minimum skills to use poison potions lowered for most potions.
--Monsters now have a chance to cure their own poison based on their intelligence.


Magery:
--Posion and Poison Field spells now takes additional reagents and mana to cast based on your poisoning level.
--Poison and Poison field spells now have a chance to gain poisoning skill on cast.

6-19-2008

GMBob:

Healing:
--Bloody bandages should now trash themselves when dblclicked like normal.

Magery:
--Duration of nightsight increased. A lot.

NPCS:
--Reapers no longer walk around.

Races:
--Drawing blood from the ground should work now.
--Delays on vampire potions adjusted to proper amount. Only works on newly drawn blood.




6-18-2008

GMBob:

Races:
--Frost and Wood elf specific craft buildings should now allow entrance.
--Vampire Blood should now work properly, as should bottling it.

Leaderboard:
--Leader board should now display correctly.

Potions:
--Fixed a bug with stamina potions not working correctly.

Houses:
--Fixed a bug where line of sight might not work correctly with door keys.

Author:  GMBob [ Tue Jun 24, 2008 5:30 pm ]
Post subject: 

6-24-2008


GMBob:

Alchemy:
-- Adjusted Cure pot colors for different strengths.

Detecting Hidden:
-- Detecting Hidden has been implemented.
-- It now takes into account the targets hiding skill on whether to reveal or not.
-- A 20% detect hidden will probably NOT be able to find a gm hider, or even alert he might be there.
-- It also now correctly detects hidden items, items checked against the skill of the person who hid them.

Hiding:
-- Hiding has now been implemented.
-- As stealth is the skill for making yourself unnoticed, Hiding is the skill for making objects unnoticed.
-- You will always be able to find any object you hide yourself.
-- How well your object avoids detection is determined by your skill when you hide it.
-- As you get better at hiding, you will be able to hide bigger objects.


Guards:
-- Guards should now only kill if you have 50 or more kills.

Login/Logout:
-- Moongate Effects added to login and logout, to show when people depart/enter the shard.

Magery:
-- Paralyze and Paralyze Field spells should now work correctly.
-- Correctly meaning they prevent movement, but casting, and combat, should still occur.
-- Fire field should also now work in a balanced manner.
-- Fireball, Flamestrike, Bless, and related spells now target characters properly.

Stealing:
-- You are now only allowed to steal cats.

Stealth:
-- You should now have a better minimum/maximum distance when using stealth.

Author:  Broadband [ Thu Jun 26, 2008 12:54 am ]
Post subject: 

Account Center
Change Email now functioning
Lost Password now functioning
Emails no longer get lost to Yahoo/AOL accounts
Create account works however is disabled until we launch 4.0

Author:  GMBob [ Fri Jun 27, 2008 3:57 pm ]
Post subject: 

6-27-2008

GMBob:

Weapons:
-- Weapons should now be adjusted to proper damage ratings.
-- Magic Bonuses(ruin, might, force, power, vanquishing) and Anatomy Bonuses no longer add a set amount of damage.
-- --Instead it adjusts for the speed of the weapon. Faster weapons will get less bonus, slower will get more.
-- Some weapon speeds adjusted, heavy weapons aren't near as slow.
-- Polearm weapons now deal slightly reduced damage, but have a range of 2 squares.

6-26-2008

GMBob:


Guards:
-- Should CORRECTLY not kill people now.
-- -- Apparently we had some corruption going on within the guards, the people responsible have been sacked.
-- -- However due to this corruption, the guards have had to replace much of their force with new recruits.
-- -- This change means that guard accuracy will suck while thier new guys train and you will probably get to run about 15 feet before they catch you.

Wrestling:
-- Wrestling speed has been reduced to more realistic levels.

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