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| Daily Changelog for T4A Patch: Beta Month. http://www.dxgaming.com/forums/viewtopic.php?t=19142 |
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| Author: | GMBob [ Sun Jun 15, 2008 6:55 pm ] |
| Post subject: | Daily Changelog for T4A Patch: Beta Month. |
In a further effort to promote staff/player knowledge, we're going to publish the changelog here for the patch month. This is going to be a running changelog of all the patches as they are implemented. This should be updated daily or near daily, as time is available for staff to work. |
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| Author: | GMBob [ Sun Jun 15, 2008 6:58 pm ] |
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6-15-2008 GMBob: Mounted Rides: -- All mounted rides should exist now from before the patch. -- P.S. I hate you all. Murder(Kills): -- A new murder decay system has been put into place. -- 5 kills will now make you a red player, regardless of karma. -- When you murder someone or a kill decays, you now get a message saying your kills and time to decay. -- Time to decay kills go down with the number of kills you have. -- -- What this means is, for example, a player with 50 kills will decay kills faster than a player with 10 kills. -- -- Kills will become an important measure, as to maintain a high kill count(50+), it will require constant action. -- -- Likewise, to maintain a low kill count, especially 0, which will be another important measure of characters, will require constant avoidance of murder. Wind: -- Wind should be back to its normal vile guardless self. If not, please report any differences. Passive Regeneration: -- Passive regeneration for hitpoints, stamina, and mana have been adjusted. They may be altered again as time goes on. Magery: -- Spell casting times adjusted, no more 40 second summons, among other things. Vendors: -- Player vendors should now spawn and mostly function correctly. -- NPC vendors have had stocks/prices adjusted, most should be normal now. File Upload: -- Bug posted earlier about this was fixed. I.E. patches can be installed now. 6-13-2008 GMBob: Alchemy: -- Alchemy recipes are now correct. -- Empty Bottle weight has been adjusted to .1. -- All craftable potions should now have their timers set correctly. Only takes affect on potions made after this point. -- Crafted Cure potions now stack. -- Animal Protection potions should now work as intended and send animals to the place where the potion was used. -- -- As with most changes, this only takes affect if you use a new animal protection potion made after this change. -- New potions added: -- -- Paralyze wall potion re-enabled. -- -- Pet Protection and Creater protection potions. -- -- Pet protection works only for normal animal types -- -- Creature protection works for tamable monsters as well. NPCS: -- Most NPCs should now be in the world. That means there should be no more random men wandering around. -- Most vendors should have proper prices and stocks now, report any differences. Taming: -- Taming should now work properly from the skill gem in the skill menu. Meditation: -- Meditation now works from the skill gem in the skill menu. -- You can no longer meditation by double clicking the wizards hat, however, wearing a wizard hat, or other special hats, provide bonuses to meditation delay. -- A mage wearing a hat that does not provide any meditation bonus at all gets double delay. -- This will only affect wizard hats created after this change, therefore if you notice that your delay is high, get a new hat. -- If you fail at meditating, the delay is halved before your next attempt. |
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| Author: | GMBob [ Tue Jun 17, 2008 11:14 pm ] |
| Post subject: | |
6-17-2008 GMBob: Age: -- All characters have had their 4 months properly awarded to their age that were missing due to the end of the world. Houses: -- House lockdown areas should now be the proper distance. Magery: -- Recall runes should now function as of old, with proper charges. -- Reagent cost for spells has been fixed. -- Polymorph duration adjusted. Fishing: -- Fishing rates have been adjusted. -- Forgetful Fish should now work correctly |
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| Author: | GMBob [ Sun Jun 22, 2008 5:37 pm ] |
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GMBob: Guards: -- Guards should no longer kill anyone with under 9 kills. Alchemy: --Poison potions can now be mixed, reag cost for most potions lowered. Fishing/Mining/Lumberjacking: --Minimum distance to harvest resources has been removed. --You can no longer fish through the bridges. Races: --Necromancy books should now open correctly. Poisoning: --Poisoning is now implemented, with proper potions and spells. --Poison potion clouds now last a little longer. --Poison formulas changed slightly. --Minimum skills to use poison potions lowered for most potions. --Monsters now have a chance to cure their own poison based on their intelligence. Magery: --Posion and Poison Field spells now takes additional reagents and mana to cast based on your poisoning level. --Poison and Poison field spells now have a chance to gain poisoning skill on cast. 6-19-2008 GMBob: Healing: --Bloody bandages should now trash themselves when dblclicked like normal. Magery: --Duration of nightsight increased. A lot. NPCS: --Reapers no longer walk around. Races: --Drawing blood from the ground should work now. --Delays on vampire potions adjusted to proper amount. Only works on newly drawn blood. 6-18-2008 GMBob: Races: --Frost and Wood elf specific craft buildings should now allow entrance. --Vampire Blood should now work properly, as should bottling it. Leaderboard: --Leader board should now display correctly. Potions: --Fixed a bug with stamina potions not working correctly. Houses: --Fixed a bug where line of sight might not work correctly with door keys. |
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| Author: | GMBob [ Tue Jun 24, 2008 5:30 pm ] |
| Post subject: | |
6-24-2008 GMBob: Alchemy: -- Adjusted Cure pot colors for different strengths. Detecting Hidden: -- Detecting Hidden has been implemented. -- It now takes into account the targets hiding skill on whether to reveal or not. -- A 20% detect hidden will probably NOT be able to find a gm hider, or even alert he might be there. -- It also now correctly detects hidden items, items checked against the skill of the person who hid them. Hiding: -- Hiding has now been implemented. -- As stealth is the skill for making yourself unnoticed, Hiding is the skill for making objects unnoticed. -- You will always be able to find any object you hide yourself. -- How well your object avoids detection is determined by your skill when you hide it. -- As you get better at hiding, you will be able to hide bigger objects. Guards: -- Guards should now only kill if you have 50 or more kills. Login/Logout: -- Moongate Effects added to login and logout, to show when people depart/enter the shard. Magery: -- Paralyze and Paralyze Field spells should now work correctly. -- Correctly meaning they prevent movement, but casting, and combat, should still occur. -- Fire field should also now work in a balanced manner. -- Fireball, Flamestrike, Bless, and related spells now target characters properly. Stealing: -- You are now only allowed to steal cats. Stealth: -- You should now have a better minimum/maximum distance when using stealth. |
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| Author: | Broadband [ Thu Jun 26, 2008 12:54 am ] |
| Post subject: | |
Account Center Change Email now functioning Lost Password now functioning Emails no longer get lost to Yahoo/AOL accounts Create account works however is disabled until we launch 4.0 |
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| Author: | GMBob [ Fri Jun 27, 2008 3:57 pm ] |
| Post subject: | |
6-27-2008 GMBob: Weapons: -- Weapons should now be adjusted to proper damage ratings. -- Magic Bonuses(ruin, might, force, power, vanquishing) and Anatomy Bonuses no longer add a set amount of damage. -- --Instead it adjusts for the speed of the weapon. Faster weapons will get less bonus, slower will get more. -- Some weapon speeds adjusted, heavy weapons aren't near as slow. -- Polearm weapons now deal slightly reduced damage, but have a range of 2 squares. 6-26-2008 GMBob: Guards: -- Should CORRECTLY not kill people now. -- -- Apparently we had some corruption going on within the guards, the people responsible have been sacked. -- -- However due to this corruption, the guards have had to replace much of their force with new recruits. -- -- This change means that guard accuracy will suck while thier new guys train and you will probably get to run about 15 feet before they catch you. Wrestling: -- Wrestling speed has been reduced to more realistic levels. |
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