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| Help with magical propertys please :) http://www.dxgaming.com/forums/viewtopic.php?t=11490 |
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| Author: | Icemere [ Wed Feb 01, 2006 7:54 am ] |
| Post subject: | Help with magical propertys please :) |
I'm A noob too this game and it would be handy if someone could either post magical property stats here for me, or send me too a site that lists them... that way i can figure out what too spend my money on at the player shops thanks |
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| Author: | Kinetic [ Wed Feb 01, 2006 8:24 am ] |
| Post subject: | |
What do you mean by magical properties? Properties of weapons and armour? Or actual real estate property? |
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| Author: | Icemere [ Wed Feb 01, 2006 8:27 am ] |
| Post subject: | |
For weapons and armour please.. i'm really struggling with what fortified & so on propertys are |
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| Author: | Kinetic [ Wed Feb 01, 2006 8:47 am ] |
| Post subject: | |
Armour: Defense, Guarding, Hardening, Fortification, Invulnerability. with defense being about same AR as regular iron, Guarding being say shadow set, hardening about agapite values, fort about verite, and invul about valorite. Weapons: So many you can find. like half dont work though. Lightning - Chance to cast lightning Pain - Chance to cast harm Fire - Chance to cast fireball (doesnt sound) Poison Strike - Chance to poison enemy Stamina Leech - Chance to leech stamina from enemy Mana Leech - Chance to leech mana from enemy Life Leech - Chance to leech mana from enemy Heal, greater heal, Resurection, Gate travel, - limited number of cahrges to perform the said activity. Silver - double damage on undead Most other properties on weps dont work, and none of the weps with charges works on bows. ruin +1, might +3, Force +5, power +7, Vanquishing +9 GM crafted weapons such as the viking is prob between might and force in damage ability, and GM kryss is better than vanq. |
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| Author: | Icemere [ Wed Feb 01, 2006 8:52 am ] |
| Post subject: | |
Thank you for the help... thats really helped me with my future purchases |
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| Author: | deelux [ Thu Feb 09, 2006 11:52 am ] |
| Post subject: | |
Are you sure about this? Just sheer curiousity, but I want to double check. I'm currently saving up to test ur smithy/ingot theory. 36k to GM smithy.....got 10k ingots saved up right now. Now when you said 36k to GM smithy....from 0 or from 50 (sorry for off-topic) Dee.. |
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| Author: | Circa [ Thu Feb 09, 2006 11:55 am ] |
| Post subject: | |
I believe 36k was from 50. As far as the GM Kryss' better than Vanq's, I wouldn't say they are better, but atleast comparable. |
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| Author: | Terek Molt [ Thu Feb 09, 2006 12:12 pm ] |
| Post subject: | |
36k from 50% 75k from 0% |
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| Author: | deelux [ Thu Feb 09, 2006 12:14 pm ] |
| Post subject: | |
Damn....so I'm at 55 now....I'll need roughly 32k-33k. And obvioulsy I should wait till I get to GM mining so I can smelt daggers for 2 ingots each instead of 1....correct? Dee.. |
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| Author: | phoenixhunter [ Thu Feb 09, 2006 1:44 pm ] |
| Post subject: | |
smelting daggers is always one, it doesnt change |
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| Author: | deelux [ Thu Feb 09, 2006 2:00 pm ] |
| Post subject: | |
Good to know...then I wont wait till I have all 36k....will take soooo long to do it all at once...and it WILL give me carpel tunnel Gonna do it in 3 batches. 10k, 10k, 15k Dee.. PS...since we're on the topic of raising crafting....best fletching gain....shafts 1x1? |
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| Author: | bruiser [ Thu Feb 09, 2006 2:09 pm ] |
| Post subject: | |
its only 36,000 ingots from 23 skill to gm skill which you can buy from vendors wtf terek 75k lmao ive made 2 gm smiths so i know |
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| Author: | deelux [ Thu Feb 09, 2006 2:10 pm ] |
| Post subject: | |
maybe Terek didn't resmelt the daggers? 75k ingots does sound quite ridiculous. Dee.. |
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| Author: | Villefort0 [ Thu Feb 09, 2006 2:27 pm ] |
| Post subject: | |
defense is +5 of iron (not counting heater shields, since magical shields are bugged) Iron (no shield): 30 ar defense: 35 guarding: 40 and so on |
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| Author: | Terek Molt [ Thu Feb 09, 2006 2:29 pm ] |
| Post subject: | |
oh well I had a gm smith already made.. so I dunno.. |
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