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| Discussion on the relaunch post. http://www.dxgaming.com/forums/viewtopic.php?t=39853 |
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| Author: | shooter [ Wed Dec 17, 2014 5:25 pm ] |
| Post subject: | Re: Discussion on the relaunch post. |
necro does not seem to be gaining either if you are low level been trying to raise it all day with a mere 1% gain on a 10 % necro using light where as my other skills are 60 % gained like med >.> also i am still looking for the mysterious person called Bob Even if there are people that can change things and put the work in for it . he still needs to give the permission for it in making people staff, Is there any1 who can reach him though is the next question else you will be posting here pretty much until next year Even if he's to busy with other things there are still people who want to work for it. it would be a shame now to let it dust away |
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| Author: | maher [ Wed Dec 17, 2014 5:58 pm ] |
| Post subject: | Re: Discussion on the relaunch post. |
Hey shooter , go to wind and find a necromancer called drake and buy necro skills from him, He will train u up to 27 or so then u gotta use reconstruct and will be easier for gains |
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| Author: | shooter [ Wed Dec 17, 2014 6:09 pm ] |
| Post subject: | Re: Discussion on the relaunch post. |
ahhh yeah thank you for the information earlier on , And i will be checking the npc out later today. even though its a work around Been messing around with a lot of skills today and it feels very unbalanced though with skill gains. just wanted to be brought up in here since this is the right spot for it because the more i play the weirder things i find lol there are a lot of things that could use the attention Anyways thanks again for the tip my friend i appreciate it |
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| Author: | Terek Molt [ Wed Dec 17, 2014 7:48 pm ] |
| Post subject: | Re: Discussion on the relaunch post. |
It's not unbalanced, it just changed. Basically now you only gain using higher skill things... So for crafting u have to craft the higher skill item. For magery you have to cast the higher spell. |
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| Author: | shooter [ Thu Dec 18, 2014 1:16 am ] |
| Post subject: | Re: Discussion on the relaunch post. |
i understand this completely but like i said if the only skill you can cast is set at 0.1 and you need to gain 20skill for the next spell its going to be hard to get that skill you should never be wasting a complete day from 1 % skill when you are only 10 % in something |
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| Author: | Terek Molt [ Thu Dec 18, 2014 7:41 am ] |
| Post subject: | Re: Discussion on the relaunch post. |
Well that's why there's vendors where you buy at least 10% skill from |
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| Author: | Terek Molt [ Wed Dec 24, 2014 8:25 pm ] |
| Post subject: | Re: Discussion on the relaunch post. |
Bob has given us the pleasure to reply to us: Discuss his responses here. DO NOT POST ON THE OTHER TOPIC |
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| Author: | maher [ Wed Dec 24, 2014 9:22 pm ] |
| Post subject: | Re: Discussion on the relaunch post. |
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| Author: | Apocalypse [ Thu Dec 25, 2014 2:04 pm ] |
| Post subject: | Re: Discussion on the relaunch post. |
My response to maher on the failrate issue: I disagree with you completely. It is incredibly hard to mine blackrock or bloodrock, we do not need a fail rate, that will just piss everyone off. |
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| Author: | kingblacktorn [ Thu Dec 25, 2014 11:06 pm ] |
| Post subject: | Re: Discussion on the relaunch post. |
+1 |
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| Author: | Mordred [ Fri Dec 26, 2014 5:55 pm ] |
| Post subject: | Re: Discussion on the relaunch post. |
that Animal Lore thing is a waste of skill points... would be cool if you remove it bob |
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| Author: | maher [ Tue Dec 30, 2014 4:15 am ] |
| Post subject: | Re: Discussion on the relaunch post. |
what u replied to bob is just bullshit terek,, and don't act like we all want that shit.. nobody wants fencing to be tweaked.. lots of ppl want rides to be looked through.. so stfu and write ur shit here in the discussion as u asked,, if u wanna take views |
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| Author: | Terek Molt [ Tue Dec 30, 2014 9:11 am ] |
| Post subject: | Re: Discussion on the relaunch post. |
Dude, no one gives a shit about rides, and I can tell you because first of all it's not a priority, the game is broke, no one gives a f if you can ride your fast fiery red stang. fencing HAS TO BE TWEAKED in order to balance the game, unless you want a war hammer to hit you -60 or an alabard -50, only cause you submitted to the fencing system doesn't give you the legitimacy to keep the game broken. It has to be tweaked in order to be balanced with the other skills, simple as. Now list me all the people that want rides to be fancy as a PRIORITY and list me all the people who much rather want to see the other melee skills to be fixed. |
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| Author: | maher [ Tue Dec 30, 2014 10:05 am ] |
| Post subject: | Re: Discussion on the relaunch post. |
nope it hasn't for sure.. all of ppl want swords weps to be just stronger.. if weapons became weaker, then mages will be op.. as now mages can spam healing so easy using spells, potts and bandages.. while in t3a u never managed to spell heal if ure poisoned.. which got it harder for them.. but now if u can't hit a mage strongly.. then u won't be able to kill them.. So fencing never should be tweaked... DUDE GO f***** FIGHT AND LEARN SHIT ABOUT PVP TACTICS FIRST BEFORE BULLSHITTING.. and why the f*** should i give u a list about ppl who wants rides to be fixed instead of making a post about it in the suggestions?? that's why im telling u that u are just bullshiting and dont know what the ppl want.. okay can u give a list about the ppl who wanted the fencing to be tweaked you nub?? |
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| Author: | Terek Molt [ Tue Dec 30, 2014 10:49 am ] |
| Post subject: | Re: Discussion on the relaunch post. |
First of all, you haven't suggested shit so far besides the flying pig rides or the magic unicorn. Second I post BASED on what I READ on forums. And I can quote: In favour of pvp tweak:
And I can go on and on and on and on and on - just read the damn forums, will ya? Now to explain to you like a retarded kid: If we had to put in a small chart the % of speed and dmg in general for the 3 melee classes it would be: Fencing [(100% Speed) (50% Dmg)] Swords [(75% Speed) (75% Dmg)] Mace [(50% Speed) (100% Dmg)] Now in YOUR logic, if we don't have to touch fencing (that at this time is basically 100% Speed and 100% Dmg) that would mean that Swords would have to be 75% Speed and 100% Dmg and Mace would be 50% Speed and 125% Dmg - Meaning that if a Pitchfork hits for 40, an Halberd would hit for 50 and a war hammer would hit for 60 - Now then you'll see everyone whining cause they got killed with 2 war hammer hits - Do you call that balance? So since I put my effort in researching and creating this whole thread (where you haven't done shit) and since u know why don't you tell us how you would balance it? Fencing has always been balanced in the past, because it had a higher speed that would let mages fizzle and also they would pierce better armor - just faster - with lower dmg Now if someone is waving a pitchfork at you he basically kills u in no time cause it makes u fizzle, its super fast, and it has really high dmg. Now for the rides. Again, I'm writing as I read what people say.
And of course there's my idea is in favor of all of those ppl's. So if you have to say shit, make ur suggestion post, see what people have to say and talk based on facts AND make AN ACTUAL suggestion, cause so far, you haven't. |
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