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 Post subject: Re: RE: AFK macrors
PostPosted: Wed Aug 19, 2009 4:26 pm 

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The players have spoken...

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 Post subject: Re: RE: AFK macrors
PostPosted: Wed Aug 19, 2009 5:23 pm 
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Tax_man wrote:Sounds like a bug to me. You shouldn't be gaining a kill if you are not the aggressor - whether you killed him, or someone else.
perfectly agree'd with this, but what can we do until the patch is set into place
for right now ppl should be on the look out for sneaky ppl attacking and then running away
only to be killed later by the scariest pker of them all "heart" :roll:


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 Post subject: Re: RE: AFK macrors
PostPosted: Wed Aug 19, 2009 6:08 pm 
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yup, you can rack up any grey/ reds kills with some G explodes and enough time LOL without loosing anything..


--- Find red
---attack red...
---go to anke
set point A
--- click explosion pot
--- click self
--- wait
--- Check if dead
repeat point A If negative
--- move to point B if positive
Set point B
--- click anke
repeat point 0

why i wrote psuedocode for this.... i was bored....
but ya as you see its to easy to abuse! note I didn't log in in for a day in a half / 2 days so this might not apply if there was an update

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 Post subject: Re: RE: AFK macrors
PostPosted: Wed Aug 19, 2009 6:34 pm 
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um i did not read anything in the change log to show that this was
fixed/changed. so i still believe that this could be an issue and cause
ppl to overdose on kills. get it, overdose :shock:


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 Post subject: Re: RE: AFK macrors
PostPosted: Wed Aug 19, 2009 7:08 pm 
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But really tho the kill system has always been bugged, which leads me to believe that it is not all that simple to fix. I think asking if you get a kill could be far too exploitable for 1 and IMO if we eventually have a very good kill system then it is worth the wait. But again i haven't been pvping.


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 Post subject: Re: RE: AFK macrors
PostPosted: Wed Aug 19, 2009 10:08 pm 
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mmmm a good kill system does sound, satisfying :shock:


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 Post subject: Re: RE: AFK macrors
PostPosted: Thu Aug 20, 2009 8:34 am 
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so all basically agree...
we "overdose" on kills for no good reason?

sounds like this kill decay system should be put back, until bob can balance it. aka murder patch.

welp.....I won't be doing much PvP testing any more lol..

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 Post subject: Re: RE: AFK macrors
PostPosted: Thu Aug 20, 2009 8:46 am 

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I want to know why we could afk (not afk macro) on t3a, and now it's illegal... why is it?

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 Post subject: Re: RE: AFK macrors
PostPosted: Thu Aug 20, 2009 9:18 am 
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cus staff say it :? staff can implement a hotfix for this issues while we wait for the murdered patch but depends of them to want

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 Post subject: Re: RE: AFK macrors
PostPosted: Thu Aug 20, 2009 4:56 pm 
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Actually afking kills has ALWAYS been illegal.

As for gaining kills - I think I saw somewhere awhile ago about the idea of choosing to report a murder or not. So if you kill a friend just kidding around your friend can choose not to report you and you won't gain the kill. I like the idea alot and it would mean that these kind of accidental kill gains don't happen?


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 Post subject: Re: RE: AFK macrors
PostPosted: Thu Aug 20, 2009 5:03 pm 
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Guys there seem to be some misconceptions which have become common. To be honest these things do crop up every few weeks (at least) during the 4-5 years I've been staff, despite the fact that staff explain them each and every time. I will endeavour to do so once again.

----------

A player simply being AFK has never been illegal in itself.

As Echo has said, what is illegal, is being AFK to allow you to automate (or 'macro') a particular task which usually requires gameplay time - without investing that gameplay time yourself. Examples of this include training skills, or reducing your kill count while you are physically Away From Keyboard.

The reason for this is that the skill gains - and kill decay rates - and indeed anything else involving your character and a timer - is designed and balanced to work during genuine gameplay time. You cannot be considered to be 'playing the game' if you are, indeed, AFK.

All current members of Obsidian Staff are very experienced - most significantly the GM's who have more than 10 years Obsidian experience between them both as staff and players - and when they impose punishments it is because they are sure that the player is automating their game experience in the above manner, while they are away from the keyboard. We refer to this as 'AFK Macroing'.

----------

In terms of punishments for using 'Bugs' or 'Exploits' within the game, these tend to be more severe because the player knows what they are doing. For instance - if you know that you require arrows to train archery, and you find a way to fire your bow without using any arrows and still gain archery - you know this is not working properly. If you persist in utilising this discovery to train, then you are considered to be 'abusing the bug'.

For this reason, we do always urge players to report bugs as and when they find them. If a player discovers a bug by accident, and reports it without abusing it, they will never be punished.

----------

On a specific note towards kill counts, I'd like to reiterate Bob's pledge that such tweaks will be looked at in the 'Murder' patch - however at the moment there is other content to focus on. Rest assured though that we recognise PvP is a core part of Obsidian gameplay, and there are certain situations where perhaps kill counts should not accrue. Examples are where players have decided to align themselves as rivals (Order vs Chaos, or warring guilds). These will no doubt be taken into consideration.

I hope the above points are helpful to some of you.

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 Post subject: Re: RE: AFK macrors
PostPosted: Thu Aug 20, 2009 7:57 pm 
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thass... no players were abusing bugs, they were bugs that we want to avoid!

if there were more important things then the kill system in the murder patch, why was it tweeked b4! " o well i changed this,,, i cant change this back because it's not that important" that makes no since, if it was a simple tweak,,, simply tweak it back.. it's not that hard.. It couldn't have been if it's not that important. it's clear what the players want, and if you don't try please them, wtf is the point of working on the game ?

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 Post subject: Re: RE: AFK macrors
PostPosted: Thu Aug 20, 2009 9:15 pm 
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thats what i say chips.... just need a tweak while the murder patch is out but if staff dont wanna do it well is not gonna happen

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 Post subject: Re: RE: AFK macrors
PostPosted: Thu Aug 20, 2009 10:59 pm 
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i barely wanna stay at the bank, i usually go train or am at Brit

im done getting kills because someone attack me, then goes away
and decides to suicide themselves :(


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 Post subject: Re: RE: AFK macrors
PostPosted: Sat Aug 22, 2009 12:23 am 
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chips LL wrote:thass... no players were abusing bugs, they were bugs that we want to avoid!
maher wrote:well ur right on this Echo,
but u caught hemo training healing in a bug place and dropped his skills to 0, im the one who showed him that place and i wasnt know that it was a bug place same as hemo he didnt know too.
u didn't warn him and if there alot of bugs why not to fix why not to warn?
and if i did know about it was a bug id post it but i used to gm my healing by useing it on another shard (Kingdom Of Fire).
This was from page 1 of this thread, I presume you missed it mate.
_Iori_ wrote:thats what i say chips.... just need a tweak while the murder patch is out but if staff dont wanna do it well is not gonna happen
Staff 'not wanting to do it' has never been an issue, as I'm sure you can all attest to given the countless hours of patching and testing time that Bob and others have invested.

As Bob has said, it is on the cards - there are simply other things that are being worked on right now.

Rest assured when the time comes that the patch is being worked on, there will no doubt be open discussion entertained with the players as to what tweaks should be made. Personally I feel things like not gaining kills when Order vs Chaos, not gaining kills when warring another guild, not gaining when defending yourself etc should be a given. These kind of things will be looked at in due time.

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