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 Post subject: Re: Cooking
PostPosted: Sun Mar 01, 2009 10:33 pm 

Joined: Fri Dec 15, 2006 11:23 am
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If the cooking changes means that special fish will have the same or a lower burn rate at a lower level, go for it.

Some ideas for new items:

-Restorative soups...When eaten they slowly recover health up to a certain amount. eg. 30HP over 15 seconds.
-Chicken Soup...When eaten it allows a resistance to poison spells and potions for a set time...eg. Immune to poison 3/5 times for 45 seconds...can consume one every 5 minutes. Can do the same for stamina as well.
-Horse Feed...Feed it to your ride. It keeps your animal at FULL for a full day before it starts dropping in hunger levels.
-Poisoned food...Required:poison skill at the level needed for severity wanted. This food could be sold to NPC vendors and resold by them while maintaining the poison effect. If eaten after buying it you will become poisoned and gain no hunger rating benefits from it. Use Taste ID before eating for your safety or buy from trusted chefs. I would suggest making random drops of poisoned food on monsters as well...some good and some poisoned.
Beef Jerky- When eaten it increases your STR by a set amount and drops gradually over minutes. eg. STR increase of 15 and drops by -1 every 25 seconds...not stackable.
-Chewing Tobacco...Auto meditate after eating it at a rate of 1 point per second and 2 points at GM cooking and Eval Int skills....In order to make this item you need Eval Int to be at least 75 skill.
-Bone Meal Loaf-Made with flour and bones. When eaten the undead seem to ignore you unless they are attacked. Could be good for grave diggers especially if some valuable items could be found soon.
-Calming Cider...Made from apples and animal droppings. YUM! When you drink this, red TAMABLE creatures will be friendly toward you. Also works on less intelligent player characters. When an opponent has less that 5 INT they will go out of war mode at random. Chances every 5 seconds are 1 in 5.
HOT Chili...Made with the hottest items in Britannia eating this chili allows considerable resistance vs Fire magic. Against players it resists low level fire magic 100% and medium level magic at 75% and high level at 50% for 3 minutes. When the effect wears off, stamina will be lowered by 90%. Against monsters the resistance would always be 60% of total damage after any resistance bonus already used from the skill or otherwise.

Just a few ideas I guess...As I said, If it doesn't mess with any rate of skill I have now, I am all for anything you want to add to make things a bit more creative.

-M


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 Post subject: Re: Cooking
PostPosted: Mon Mar 02, 2009 9:38 am 
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so.. whats next ..... change the Tailoring skill and the ones who already GM get the skill drop to 80 cus ur gonna put some new stuffs on it ?


i know that its cool to have new stuff but what i dont like its to be FORCE to train AGAIN one skill that u already GM

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 Post subject: Re: Cooking
PostPosted: Mon Mar 02, 2009 6:51 pm 
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well think of it like the IT feild today lmao!

new stuff will need to get invented, and you have to learn to remaster it lmao!

that actually sounds oddly right even tho it was intended to be a really corny joke :(

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 Post subject: Re: Cooking
PostPosted: Mon Mar 02, 2009 9:11 pm 
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The major craft skills are all of the correct difficulty (tailoring including).
IT's the minor/unimplemented ones that might need adjustments.

And as before, if i do these, which again is not decided, it will never remove an ability you already have.


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 Post subject: Re: Cooking
PostPosted: Mon Mar 02, 2009 9:34 pm 

Joined: Sun Apr 29, 2007 7:22 am
Posts: 421
Let's see, if i understand this correctly...

...no loss of skill and extra room under the stat cap...

can't be all bad.

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 Post subject: Re: Cooking
PostPosted: Tue Mar 03, 2009 1:27 am 

Joined: Fri Dec 15, 2006 11:23 am
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No you dumbass...


It means you will still be able to do everything you can now just as well after the adjustment.

Your skill would be lowered but you will have the same capabilities and fail rates as if you were GM with old items crafted. With new items you will need to increase your skill.


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 Post subject: Re: Cooking
PostPosted: Tue Mar 03, 2009 6:42 pm 

Joined: Sun Apr 29, 2007 7:22 am
Posts: 421
Ok, here is the english to english translation...

no loss of skill = "you will still be able to do everything you can now"

no loss of skill = "you will have the same capabilities and fail rates"


...and I'm the dumbass?

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 Post subject: Re: Cooking
PostPosted: Tue Mar 03, 2009 8:02 pm 

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Yep!
Sadly you still are the dumbass lol.

You will not lose any ABILITY you have now...means you will notice NO change except in that your points are reduced.
You will still be able to do the same things at the same fail rate even with 75.0 skill.

ADDED to everything that involves skillpoints 75.1 to GM will be NEW items you cannot do now.

If you still cannot understand this...I dunno what to say except take an English as a second language course.


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 Post subject: Re: Cooking
PostPosted: Tue Mar 03, 2009 8:13 pm 
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L<M<A<O

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 Post subject: Re: Cooking
PostPosted: Tue Mar 03, 2009 8:52 pm 
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^
that sums it up about perfect


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 Post subject: Re: Cooking
PostPosted: Tue Mar 03, 2009 9:32 pm 

Joined: Sun Apr 29, 2007 7:22 am
Posts: 421
the short and sweet version...

"no loss of skill" = "You will not lose any ABILITY you have now...means you will notice NO change except in that your points are reduced."

"can't be all bad" = is a sarcastic way of saying "this is a good thing, stop whining"

My prior post was also meant to be sarcastic.
The short translation = we said the same thing... :lol:

sarcasm doesn't translate well, but we are saying the same thing in a different way. 8)

:lol:

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 Post subject: Re: Cooking
PostPosted: Wed Mar 04, 2009 9:31 am 
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the point is not about lose the ABILITY u have its about have to TRAIN AGAIN one skill that u already GM and took u alot of time to do it and with the gain system this days its gonna be all f*****.


why dont do the same with Blacksmith and Mining since there r new ores they should be droping the GM to dunno 80 and from that point be able to dig the ores to make the armors, instand of just making more hard to get them..... same happen with this skill and the same its gonna hapen with other skill if they wanna do the same

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 Post subject: Re: Cooking
PostPosted: Wed Mar 04, 2009 5:33 pm 
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Joined: Thu Dec 16, 2004 8:11 pm
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_Iori_ wrote:the point is not about lose the ABILITY u have its about have to TRAIN AGAIN one skill that u already GM and took u alot of time to do it and with the gain system this days its gonna be all f*****.


why dont do the same with Blacksmith and Mining since there r new ores they should be droping the GM to dunno 80 and from that point be able to dig the ores to make the armors, instand of just making more hard to get them..... same happen with this skill and the same its gonna hapen with other skill if they wanna do the same

If that was done to mining i think noone would even bother retraining it because the return on mining now is not even worth the time. you spend 3 hours mining mostly find low end ores and any good ones you find you burn 3/4 of it.


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 Post subject: Re: Cooking
PostPosted: Thu Mar 05, 2009 9:04 am 
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IMAGINE if that happen !!! now do u think ppl r gonna train cooking !! lol

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Obsidian Characters:
Iori Yagami - The Old Fisher Of Obsidian
Yashiro - From Old School
Saga - Golden Wizard
Orochi - The Vamp Stoned
The Sorrow - In The Darkness were he belong
[ Merovingian's Dynasty ]

Image
Click here to feed me a Star Fruit!
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 Post subject: Re: Cooking
PostPosted: Thu Mar 05, 2009 3:52 pm 

Joined: Fri Dec 15, 2006 11:23 am
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Mining smith took me forever to train...not so much alchemy, fishing or taming....


But to be totally honest...

...Cooking was a joke.

It was indeed boring, but with the script I made for EasyUO, it was about 36 hrs of watching the screen. I put a stack of fish in one spot in the pack and the program separated one and placed it in another section of the pack. It cooked it then placed it in a bag for easy removal. Overall it took about 17,000 raw fishsteaks in the 36 hr period.

It was worth it barely cus it was only for stat fish and fff. If it took any longer than 48 hrs total training, it would not equal up imo. With new stuff that is actually USEFUL or NEATO, I don't mind training some more.

They could always remove the cooking skill from the game and make a new one called Chefmanship :P
Then no one would have any points lol. I would rather keep the 75.0.


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