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PostPosted: Fri Aug 28, 2009 10:31 am 
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mm for the most part i agree with death,,

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PostPosted: Fri Aug 28, 2009 12:14 pm 
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ya i agree with death also on what he mentioned

but doesnt Bob need numbers in order to program them correctly into the server?
if so someone needs to find those numbers and help Bob
without them they are just simply hints and suggestions, right?


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PostPosted: Fri Aug 28, 2009 12:51 pm 

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Are we really expected to know how to script and to find the numbers and codes our selves? i believe players should give the suggestions and Bob should apply it to the game

Also, to anyone reading this thread please comment if u are either in favor or apposed to the possible changes posted so Bob will take action.

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PostPosted: Fri Aug 28, 2009 1:59 pm 
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I would suggest that we leave anatomy the way it is and take away curing with bandies all together. We have cure pots to cure. And having gm anatomy does give you better healing.


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PostPosted: Fri Aug 28, 2009 3:45 pm 

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Well one of the good things about how anat used to be set up was that it set pvpers and pvmers apart, if u wanted to ressurect, heal and hit harder you suffered in pvp. plus i find warriors healing is too good

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PostPosted: Sat Aug 29, 2009 7:31 am 
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I don't find warriors healing too good right now when you consider the damage that spells do now. If you take everything from warriors and give lots to mages you will only have exactly what we have now but opposite.


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PostPosted: Sat Aug 29, 2009 8:46 am 
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lol the healing is spot on for warriors atm, i think it gives mages a chance,,

besides some basic poisoning and fizzling issues i think warriors and magesor really well off compared to b4 on this patch lol

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PostPosted: Sat Aug 29, 2009 3:08 pm 

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Yeah your right, I would like to see mages fixed before weakening warriors

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PostPosted: Sat Aug 29, 2009 8:59 pm 
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LOL... the way u said that sounded funny..

but besides the fizzling, warriors damage is fine IMO, they can kill a mage now... rather easy with the fizzling, but without fizzling i think they would be set evenish

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PostPosted: Sat Aug 29, 2009 9:48 pm 

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Now its just a matter of more people wanting these changes then Bob can put them in... I hope

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PostPosted: Sat Aug 29, 2009 9:52 pm 
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im hoping that the system between mages and warriors are balanced

also i r looking for crafting patch to make teh awesome crafter.... :o


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PostPosted: Sun Aug 30, 2009 10:21 am 
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There is still the matter of poisoning being absolutely useless on mages now tho should definately be worked in considering how may people spent so much time and resources gming them. But i think doing away with bandy cure and making sure that cure pots work the way they are supposed to,(if they don't already) should take care of that.


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PostPosted: Sun Aug 30, 2009 12:32 pm 
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I mean poison has a function,,, the fail rate on cure with bandies should be uped because you cant keep someone poisoned without spamming

I like the current system it lessins the healing so the warrior can heal,, but not much

and without GM anat I still do fine with some G cure pots and 70 somethin anat lol.

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PostPosted: Sun Aug 30, 2009 8:22 pm 
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Well im not too sure why my warrior cures pretty much everytime then, I bet i fail to cure maybe 1 out of 6 times, and that is not counting the times i fail to heal completely.


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PostPosted: Sun Aug 30, 2009 9:17 pm 
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well u CAN'T fail more then 1/3rd of the time, meaning worst case senario you'll fail 1/3rd ur heals (probably not gonna happen lol)

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