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 Post subject:
PostPosted: Fri Oct 15, 2004 3:49 pm 
15 counselors!? Thats like a third of the shard!


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 Post subject:
PostPosted: Fri Oct 15, 2004 6:12 pm 
How would u steal with, or stop bug abusers?
How would you pass the language barrier, or try to tell non-english people?
Is guard spamming illegal? if so how do you distingish it from normal callings?


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 Post subject:
PostPosted: Fri Oct 15, 2004 6:38 pm 
i speak spanish, french, portuguese, and no english.
omfg i so want to be counselor!


Last edited by ValorII on Fri Oct 15, 2004 9:12 pm, edited 1 time in total.

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 Post subject:
PostPosted: Fri Oct 15, 2004 7:04 pm 
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Joined: Tue Jun 29, 2004 8:17 pm
Posts: 259
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i speak romanian and ENGLISh i SO want to be a counsy

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 Post subject:
PostPosted: Fri Oct 15, 2004 8:51 pm 
i speak dutch, german, french, english and a bit latin.... lol, so when am I a counselor?


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 Post subject:
PostPosted: Fri Oct 15, 2004 9:13 pm 
sorry cyber for the useless posts...


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 Post subject:
PostPosted: Fri Oct 15, 2004 11:05 pm 
In a page about Pking an Illeagal area (cove, brit gy) and there is no corpse, whos start would you belive? the accused or teh accusser? and what would you do if the accuser or acused is angry about you discision and will not leave anything or anyone alone?


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 Post subject:
PostPosted: Sat Oct 16, 2004 3:35 pm 
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Joined: Fri Jan 30, 2004 3:26 pm
Posts: 538
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  • What are archery, magery, necromancy, fishing mining max ranges?
  • How max carry weight is determined? Max weight you can "frog leap"?
  • What is min item number you can pick up from the stack which weights
    more than you can "frog leap"?
  • Magery skill breakdown for different poison levels.
  • Pollymorph, protectio, reactive armor, incognito, invisibility duration times.
  • Item decay time.
  • Explain message "Too many items here".
  • How many special dyes can tailors make? Which color name is used
    twice? Is it the same color?
  • What couses names of special dyes to become incorrect?
  • Exact tailoring level needed to make special dyes.
  • Poison level of gpoison pot.
  • Average mana refreshed with gmana pot, hits healed with gheal pot?
  • Average dmg from gexplosion pot? 2 pots? 3? ... N?
  • How Warlock enchant strenth/duration is determined?
  • What actions reveal you after you've successfully used hiding/stealth
    skills? After invisibility spell?
  • Where can you train remove trap skill?
  • Lockpicking skill breakdown for different locked crates/chests.
  • Benefits of higher item id.
  • How heavier mytheryl, lighter rusty armor is?
  • How gm tinker made sewing kits are better?
  • Satiety of different foods.
  • +Questions about loot from different monsters.
  • +Questions on max stats gained from different skills.

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 Post subject:
PostPosted: Sat Oct 16, 2004 4:43 pm 
hehe... delelted my post with questions... grrrr.... anyhow i also think 15 counselors is way too much..... but i wont post again if its not with a question... sorry...


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 Post subject:
PostPosted: Sat Oct 16, 2004 5:05 pm 
regiss wrote:
  • What are archery, magery, necromancy, fishing mining max ranges?
  • How max carry weight is determined? Max weight you can "frog leap"?
  • What is min item number you can pick up from the stack which weights
    more than you can "frog leap"?
  • Magery skill breakdown for different poison levels.
  • Pollymorph, protectio, reactive armor, incognito, invisibility duration times.
  • Item decay time.
  • Explain message "Too many items here".
  • How many special dyes can tailors make? Which color name is used
    twice? Is it the same color?
  • What couses names of special dyes to become incorrect?
  • Exact tailoring level needed to make special dyes.
  • Poison level of gpoison pot.
  • Average mana refreshed with gmana pot, hits healed with gheal pot?
  • Average dmg from gexplosion pot? 2 pots? 3? ... N?
  • How Warlock enchant strenth/duration is determined?
  • What actions reveal you after you've successfully used hiding/stealth
    skills? After invisibility spell?
  • Where can you train remove trap skill?
  • Lockpicking skill breakdown for different locked crates/chests.
  • Benefits of higher item id.
  • How heavier mytheryl, lighter rusty armor is?
  • How gm tinker made sewing kits are better?
  • Satiety of different foods.
  • +Questions about loot from different monsters.
  • +Questions on max stats gained from different skills.
roflmfao...... Over 3/4's of the people on this shard wouldnt know half these questions...... That's funny....... ANy1 who knows most of those answers needs to seriously take a break from obs. roflmfao.


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 Post subject:
PostPosted: Sat Oct 16, 2004 5:11 pm 
I think the factor of game experience should just be evaluated from time played and impression that the applicant gives you, not a ton of specific questions about specific skills. Leave the focus on trying to evaluate whether they have the right mindset and a sense of maturity.


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 Post subject:
PostPosted: Sat Oct 16, 2004 6:13 pm 
i am a strong believer that experience is one of the most important parts in choosing a staff member.... not only as a player but also as staff member....


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 Post subject:
PostPosted: Sat Oct 16, 2004 6:13 pm 
Knowing the basics of what shadow said is all thats needed. You dont need to know what skill levels for what stuff. Players can ask that here on the forum and no one I mean no one knows how some of BBs script besides him and no one knows how half of my scripts work besides me. We like players figuring things out for themselves. We will help them in the right direction but will not solve the problems for them.


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 Post subject:
PostPosted: Sat Oct 16, 2004 6:17 pm 
amen to jorus...


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 Post subject:
PostPosted: Sat Oct 16, 2004 6:21 pm 
I think generally a talk with them to show a certain level of maturity would be better than showing loads of knowledge of the game...The more mature they are, the better they'll likely be a communicating and the easier they'll be able to solve problems that require them to talk with the players...


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