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 Post subject: Re: Home sweet Home
PostPosted: Thu Apr 22, 2010 4:43 pm 
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Joined: Tue Dec 18, 2007 6:07 pm
Posts: 1211
Location: michigan
for the record i am gm magery, gm eval, 73 poisoning, 87 med too..plus others

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 Post subject: Re: Home sweet Home
PostPosted: Sat Apr 24, 2010 2:00 pm 
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Joined: Thu Nov 02, 2006 4:07 pm
Posts: 1760
can we not drag threads off topic?
home sweet home is fixed.


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 Post subject: Re: Home sweet Home
PostPosted: Mon Apr 26, 2010 4:14 pm 
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Joined: Thu Dec 16, 2004 8:11 pm
Posts: 3668
Location: Sudbury Ont. Canada
So wait home sweet home is supposed to let people poof away from dungeons when they are getting owned? Am i missing something here?


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 Post subject: Re: Home sweet Home
PostPosted: Mon Apr 26, 2010 6:51 pm 
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Joined: Thu Nov 02, 2006 4:07 pm
Posts: 1760
HSH hasn't worked in dungeons since it was first redone (it wasn't supposd to originally but a code bug let it in t3a).

All i fixed aws the new coutning system had a slight issue and wasn't working 90% of the time.
now it works as it's supposed to (gotta stay within the adjacent tile to the snow pile or it stops).


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