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Mushrooms #2
http://www.dxgaming.com/forums/viewtopic.php?t=20480
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Author:  chips LL [ Sat Sep 26, 2009 1:09 pm ]
Post subject:  Re: Mushrooms #2

actually pretty close there belg lol

Author:  Spokk [ Sat Sep 26, 2009 2:13 pm ]
Post subject:  Re: Mushrooms #2

Obsidian promoting the use of mind altering drugs? FOR SHAME! *Lights bong*

Author:  Apocalypse [ Sat Sep 26, 2009 5:49 pm ]
Post subject:  Re: Mushrooms #2

You can mix the shrooms and throw the pots at people and it makes them hallued. BUT SOMEONE, won't tell us how to do it.

I don't really give a rat's ass about it really, just wanted to annoy sub ;)

Author:  chips LL [ Sat Sep 26, 2009 6:43 pm ]
Post subject:  Re: Mushrooms #2

lol mmmmhhhmmm

Author:  Rob [ Sun Sep 27, 2009 9:32 pm ]
Post subject:  Re: Mushrooms #2

mushrooms are supposed to be used to make hallu pots...or so Bob told us. There's supposed to be a way to harvest them...but it seems that maybe one or two people know where and how to harvest them.

Author:  Euroman [ Sun Sep 27, 2009 10:06 pm ]
Post subject:  Re: Mushrooms #2

Which just means you need to actually get away from the bank, explore the actual land of Obsidian,
learn a way to harvest them, mix them, and throw them at people.

I think its pretty plain and simple if you ask me :roll: (sarcasm)

Author:  mumu [ Mon Sep 28, 2009 9:46 am ]
Post subject:  Re: Mushrooms #2

I dont get it :/ when this shard gets rolling collecting shrooms will be as common as collecting bones its not gona be this deep hidden secret for long. I dont see why everybody has to be so douchy its a part of the game.

Author:  Falin [ Mon Sep 28, 2009 1:55 pm ]
Post subject:  Re: Mushrooms #2

mumu wrote:I dont get it :/ when this shard gets rolling collecting shrooms will be as common as collecting bones its not gona be this deep hidden secret for long. I dont see why everybody has to be so douchy its a part of the game.
douchy...thats funny!

Author:  chips LL [ Mon Sep 28, 2009 2:38 pm ]
Post subject:  Re: Mushrooms #2

and they'll find out bez... by playing!
not ppl giving them the answers! :P

Author:  belgarion [ Mon Sep 28, 2009 2:56 pm ]
Post subject:  Re: Mushrooms #2

Well in my opinion but unless it is an exploit it should be common knowledge.

Author:  mumu [ Mon Sep 28, 2009 3:27 pm ]
Post subject:  Re: Mushrooms #2

Thats what im saying its a part of the game. If it requires a skill for players to gm then they should know if not why in the hell would anybody train it?

Author:  Euroman [ Mon Sep 28, 2009 3:39 pm ]
Post subject:  Re: Mushrooms #2

Are the mushrooms really used for mixing and making into pots? I was just assuming it could be
made into pots.....

I have never heard of hallucination pots on any shard. Sounds pretty interesting :wink:

Author:  GMBob [ Tue Sep 29, 2009 10:59 pm ]
Post subject:  Re: Mushrooms #2

Mushrooms, like everything else in this game, are on the same order as real life.

For example, say you want milk,you'd go use a cow, get milk if you have an empty bucket <- Not implemented yet, but is an example.

For those not used to mushrooms, ask yourself some simple questions.

1. Where do mushrooms grow
2. How are mushrooms found

The hint i've given everyone is that truffles are a type of mushroom, and most people know how they are found. For those who don't, go read up, it's interesting and gives you more hints.

While these mushrooms are not truffles, they do share some qualities that all mushrooms have in terms of how they grow/found.


For quite a few updates of new things, i will not be posting information about how that works, but leave that as a mental exercise for those who feel like figuring it out. Examples would be the doom counter, which a good portion of people understand, and a few people have already been working to hasten.

Author:  Euroman [ Tue Sep 29, 2009 11:50 pm ]
Post subject:  Re: Mushrooms #2

Should it not be obvious that a mushroom can only grow successfully in damp, moist, and
dark areas? If that is the case, the searching all dungeons would be a good key to finding them :roll:

Author:  Apocalypse [ Wed Sep 30, 2009 8:29 am ]
Post subject:  Re: Mushrooms #2

There are static mushrooms that cannot be picked up, there all over the world, especially in dungeons, so how in the world are we suppose to know which ones are not static?

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