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 Post subject: Re: Mushrooms #2
PostPosted: Sat Sep 26, 2009 1:09 pm 
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actually pretty close there belg lol

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 Post subject: Re: Mushrooms #2
PostPosted: Sat Sep 26, 2009 2:13 pm 
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Obsidian promoting the use of mind altering drugs? FOR SHAME! *Lights bong*

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 Post subject: Re: Mushrooms #2
PostPosted: Sat Sep 26, 2009 5:49 pm 
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You can mix the shrooms and throw the pots at people and it makes them hallued. BUT SOMEONE, won't tell us how to do it.

I don't really give a rat's ass about it really, just wanted to annoy sub ;)


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 Post subject: Re: Mushrooms #2
PostPosted: Sat Sep 26, 2009 6:43 pm 
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lol mmmmhhhmmm

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 Post subject: Re: Mushrooms #2
PostPosted: Sun Sep 27, 2009 9:32 pm 
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mushrooms are supposed to be used to make hallu pots...or so Bob told us. There's supposed to be a way to harvest them...but it seems that maybe one or two people know where and how to harvest them.

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 Post subject: Re: Mushrooms #2
PostPosted: Sun Sep 27, 2009 10:06 pm 
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Which just means you need to actually get away from the bank, explore the actual land of Obsidian,
learn a way to harvest them, mix them, and throw them at people.

I think its pretty plain and simple if you ask me :roll: (sarcasm)

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 Post subject: Re: Mushrooms #2
PostPosted: Mon Sep 28, 2009 9:46 am 

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I dont get it :/ when this shard gets rolling collecting shrooms will be as common as collecting bones its not gona be this deep hidden secret for long. I dont see why everybody has to be so douchy its a part of the game.

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 Post subject: Re: Mushrooms #2
PostPosted: Mon Sep 28, 2009 1:55 pm 
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mumu wrote:I dont get it :/ when this shard gets rolling collecting shrooms will be as common as collecting bones its not gona be this deep hidden secret for long. I dont see why everybody has to be so douchy its a part of the game.
douchy...thats funny!

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 Post subject: Re: Mushrooms #2
PostPosted: Mon Sep 28, 2009 2:38 pm 
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and they'll find out bez... by playing!
not ppl giving them the answers! :P

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 Post subject: Re: Mushrooms #2
PostPosted: Mon Sep 28, 2009 2:56 pm 
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Well in my opinion but unless it is an exploit it should be common knowledge.


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 Post subject: Re: Mushrooms #2
PostPosted: Mon Sep 28, 2009 3:27 pm 

Joined: Mon Jan 24, 2005 8:17 pm
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Thats what im saying its a part of the game. If it requires a skill for players to gm then they should know if not why in the hell would anybody train it?

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 Post subject: Re: Mushrooms #2
PostPosted: Mon Sep 28, 2009 3:39 pm 
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Are the mushrooms really used for mixing and making into pots? I was just assuming it could be
made into pots.....

I have never heard of hallucination pots on any shard. Sounds pretty interesting :wink:

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 Post subject: Re: Mushrooms #2
PostPosted: Tue Sep 29, 2009 10:59 pm 
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Mushrooms, like everything else in this game, are on the same order as real life.

For example, say you want milk,you'd go use a cow, get milk if you have an empty bucket <- Not implemented yet, but is an example.

For those not used to mushrooms, ask yourself some simple questions.

1. Where do mushrooms grow
2. How are mushrooms found

The hint i've given everyone is that truffles are a type of mushroom, and most people know how they are found. For those who don't, go read up, it's interesting and gives you more hints.

While these mushrooms are not truffles, they do share some qualities that all mushrooms have in terms of how they grow/found.


For quite a few updates of new things, i will not be posting information about how that works, but leave that as a mental exercise for those who feel like figuring it out. Examples would be the doom counter, which a good portion of people understand, and a few people have already been working to hasten.


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 Post subject: Re: Mushrooms #2
PostPosted: Tue Sep 29, 2009 11:50 pm 
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Should it not be obvious that a mushroom can only grow successfully in damp, moist, and
dark areas? If that is the case, the searching all dungeons would be a good key to finding them :roll:

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 Post subject: Re: Mushrooms #2
PostPosted: Wed Sep 30, 2009 8:29 am 
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There are static mushrooms that cannot be picked up, there all over the world, especially in dungeons, so how in the world are we suppose to know which ones are not static?


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