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| Walls. http://www.dxgaming.com/forums/viewtopic.php?t=20325 |
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| Author: | chips LL [ Tue Sep 08, 2009 8:03 am ] |
| Post subject: | Re: Walls. |
i thought lag was being worked on yesterday... after a certain time i noticed not much lag... but the player count was lower.. |
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| Author: | Popcorn [ Tue Sep 08, 2009 3:07 pm ] |
| Post subject: | Re: Walls. |
it always seems to occur when there is a higher player base....so its pointless to tell when the lag is truly fixed if the player base is not at its highest |
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| Author: | Judas[Cult] [ Thu Sep 10, 2009 10:28 am ] |
| Post subject: | Re: Walls. |
doesn't take a genius to see that the server cannot handle the amount of players. secondly, the wallpots still lag people. thirdly, poison pots stay in the air and don't hit people sometimes. |
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| Author: | chips LL [ Thu Sep 10, 2009 11:04 am ] |
| Post subject: | Re: Walls. |
i doubt, the server has problems handling 20 people at a time my computer can probly handle 20 people.. its just a UO client..... and i doubt it's connection issues also, due to it only happening in certain situations, unless the amount of data it spews out in those situation is higher or something. it's probably a scripting issue, I know now, (dunno about before) walls work as they create the number of wall peices it takes to create full wall minus peices that have players/objects blocking the location they will be placed and it places each peice individually from above the head of the player in the proper position. with a position w/ a vertical shift of +1 to the lowest object in its path, I think this is where the cast and shoot under walls bug came from, it probably went +2, or something, and um maybe seeing as people still find a way to get around the timer and spam these walls it creates lag cuz that seems like alot to code or w.e but this is just a guess, I UNNO tbh.. it can be anything in the script question for bob. is the hard code in base 10 or binary.. or what? not like it matters but I was wondering if you got to look at the code what you would see.... matrix or a smaller more complex code |
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| Author: | GMBob [ Fri Sep 11, 2009 10:53 am ] |
| Post subject: | Re: Walls. |
Actually its not a scripting issue, i'm pretty sure it's a physical hardware issue. I just haven't gotten to talk with broadband to fix it. |
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| Author: | chips LL [ Fri Sep 11, 2009 12:12 pm ] |
| Post subject: | Re: Walls. |
oh |
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