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Walls.
http://www.dxgaming.com/forums/viewtopic.php?t=20325
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Author:  chips LL [ Tue Sep 08, 2009 8:03 am ]
Post subject:  Re: Walls.

i thought lag was being worked on yesterday... after a certain time i noticed not much lag... but the player count was lower..

Author:  Popcorn [ Tue Sep 08, 2009 3:07 pm ]
Post subject:  Re: Walls.

it always seems to occur when there is a higher player base....so its pointless to
tell when the lag is truly fixed if the player base is not at its highest :shock:

Author:  Judas[Cult] [ Thu Sep 10, 2009 10:28 am ]
Post subject:  Re: Walls.

doesn't take a genius to see that the server cannot handle the amount of players. secondly, the wallpots still lag people. thirdly, poison pots stay in the air and don't hit people sometimes.

Author:  chips LL [ Thu Sep 10, 2009 11:04 am ]
Post subject:  Re: Walls.

i doubt, the server has problems handling 20 people at a time :roll:
my computer can probly handle 20 people.. its just a UO client.....
and i doubt it's connection issues also, due to it only happening in certain situations, unless the amount of data it spews out in those situation is higher or something.

it's probably a scripting issue, I know now, (dunno about before)
walls work as they create the number of wall peices it takes to create full wall minus peices that have players/objects blocking the location they will be placed and it places each peice individually from above the head of the player in the proper position. with a position w/ a vertical shift of +1 to the lowest object in its path, I think this is where the cast and shoot under walls bug came from, it probably went +2, or something, and um maybe seeing as people still find a way to get around the timer and spam these walls it creates lag cuz that seems like alot to code or w.e
but this is just a guess, I UNNO tbh.. it can be anything in the script

question for bob. is the hard code in base 10 or binary.. or what? not like it matters but I was wondering if you got to look at the code what you would see....
matrix or a smaller more complex code

Author:  GMBob [ Fri Sep 11, 2009 10:53 am ]
Post subject:  Re: Walls.

Actually its not a scripting issue, i'm pretty sure it's a physical hardware issue. I just haven't gotten to talk with broadband to fix it.

Author:  chips LL [ Fri Sep 11, 2009 12:12 pm ]
Post subject:  Re: Walls.

oh :(. chips r wrong :(

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