DX Gaming
http://www.dxgaming.com/forums/

Poison Pots
http://www.dxgaming.com/forums/viewtopic.php?t=20121
Page 2 of 3

Author:  Apocalypse [ Tue Jul 21, 2009 9:31 am ]
Post subject:  Re: Poison Pots

If everything was realistic this game wouldn't exsist, so quit saying "realisticly id worry about the glass in my eye."

Author:  chips LL [ Tue Jul 21, 2009 10:23 am ]
Post subject:  Re: Poison Pots

rofl true... i just like saying that because on selective systems bob says realistically
..... and falin tried making sense of the poison going on one person... so ya..
stfu spawn xD

Author:  GMBob [ Wed Jul 22, 2009 3:10 pm ]
Post subject:  Re: Poison Pots

actually realistically there have been people who have used throwable poison, but it is in the cloud form. but you hit someone in the face and they breath it will still affect them, and your instinct on being hit in the face is to take in a quick breath.

So again, enough with the bitching, i'm asking what do people prefer:
1. dodgable like it is now
2. dodging based on a skill/stat
3. always hit if the thrower doesn't fubar it up.

Author:  chips LL [ Wed Jul 22, 2009 3:16 pm ]
Post subject:  Re: Poison Pots

i like it the way it is..

Author:  Falin [ Wed Jul 22, 2009 4:26 pm ]
Post subject:  Re: Poison Pots

i think it would make it to powerful if you always hit, and dodgeing is possible so i say leave alone..but make it so monsters cant do it as often as they do...their fast little buggers!

Author:  nerdslayer [ Thu Oct 08, 2009 8:50 pm ]
Post subject:  Re: Poison Pots

either 2 or 3, atm mages just dance around me casting whatever spell they want. I kinda like the idea of tactics or a stat influencing whether or not they get poisened but something needs to be done.

Author:  conork [ Fri Oct 09, 2009 4:53 am ]
Post subject:  Re: Poison Pots

Well us warriors cant fizzle every mages spell which it should be able to. There shouldnt be any dodgeing of poison pots just poison pots that fizzle all spells like before

Author:  Judas[Cult] [ Fri Oct 09, 2009 10:56 am ]
Post subject:  Re: Poison Pots

Well if people can dodge spells (resist), I guess pots should also be dodgeable.

Author:  nerdslayer [ Fri Oct 09, 2009 3:33 pm ]
Post subject:  Re: Poison Pots

I agree with judas, Tactics should give a chance to dodge poison pots but pots shouldn't target the tile.

Author:  _Nightmare_ [ Sat Oct 10, 2009 12:54 am ]
Post subject:  Re: Poison Pots

tactics and/or parrying should judge the chance you have on dodging a p pot.

getting hit by a pot should immediately fizzle a spell being a casted.

2 cents.

Author:  nerdslayer [ Fri Oct 23, 2009 3:37 pm ]
Post subject:  Re: Poison Pots

Bob can we have this applied to the game? tactics, parrying or both influence whether you are hit by the p pot. Also make it so p pots fizzle the spell as soon as they hit the target not on first dmg. Lastly, the timer on P pots occurs once the poison potion is double clicked rather then when it is used.

Author:  chips LL [ Sat Oct 24, 2009 10:10 am ]
Post subject:  Re: Poison Pots

parry and tactics affect p pots hitting you?

wtf warrior battles will go back to being forever

Author:  nerdslayer [ Sat Oct 24, 2009 10:59 am ]
Post subject:  Re: Poison Pots

I prefer the idea of p pots landing regardless of any skill. I just want them to be fixed so I have a change against mages. Besides, your skill in poisoning all ready influences your chance to land the pot

Author:  Euroman [ Sat Oct 24, 2009 11:38 am ]
Post subject:  Re: Poison Pots

Personally I always liked the older version. Throw the pot and their poisoned and you get a gain.

However, I am all up for change. So whatever happens, I guess, happens.

Author:  belgarion [ Sat Oct 24, 2009 1:07 pm ]
Post subject:  Re: Poison Pots

Well the fact that they can cure it right away anyway what does it matter whether they dodge or not anyway?

Page 2 of 3 All times are UTC-07:00
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/