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Maestro
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PostPosted: Mon Apr 03, 2017 9:13 am |
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Joined: Fri Feb 17, 2017 9:50 pm Posts: 56
Bot Check: GAMER
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I'm thinking we could implement it where if a guy hits 100 luck, they will be granted 20% increase on next item. 30% at 125 luck?
Also, the leader board should show the player with the most luck as the "unluckiest". At 149 luck the first time 154 the second, I don't feel very lucky after spending an hour or so killing a boss to get no drop or unique item drop.
_________________ Maestro
Skuz
Last edited by Maestro on Thu Apr 20, 2017 10:28 am, edited 1 time in total.
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Maestro
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PostPosted: Wed Apr 19, 2017 7:27 am |
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Joined: Fri Feb 17, 2017 9:50 pm Posts: 56
Bot Check: GAMER
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207 luck was my last record. Currently at 242 luck. Is there any rhyme or reason to luck? if so please enlighten me, otherwise, it doesn't work. Something needs to be done with luck, its frustrating and misleading as it is. I switched to another character and got a drop at 9 luck.
Drop chances needs to scale with the amount of luck you have or we need to implement Luck thresholds where at certain amounts of luck, you receive drop chance increases. I think this would promote Guilds grouping to hunt bosses once a few members have reached high luck.
_________________ Maestro
Skuz
Last edited by Maestro on Thu Apr 20, 2017 10:30 am, edited 1 time in total.
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Maestro
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PostPosted: Wed Apr 19, 2017 12:11 pm |
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Joined: Fri Feb 17, 2017 9:50 pm Posts: 56
Bot Check: GAMER
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Finally Dropped at 246 luck on a monster that grants 4 luck, got a single bag, chainmail legging of fortification..
_________________ Maestro
Skuz
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belgarion
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PostPosted: Fri Apr 21, 2017 4:38 am |
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Joined: Thu Dec 16, 2004 8:11 pm Posts: 3668
Location: Sudbury Ont. Canada
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We should get rid those armor drops. Those are just a waste of time. And a severe piss off as well. I don't remember the last time I got a good weapon drop.
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