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 Post subject: Running Thru Things
PostPosted: Sun Oct 31, 2010 3:35 pm 
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Well Usually in some dungeons like Deciet there are monsters blocking the bridge. I get stuck inbetween monsters and get pwned.
I was wondering if you could make it easyer and not loose as much stam when we run thru monsters, like it used to be. It kinda sucks not being able to run past a monster that is standing still. In RL if you run into someone standing still your Force + Mass would be way overpowering and you would knock em down, Or in obs instance run past em.

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 Post subject: Re: Running Thru Things
PostPosted: Sun Oct 31, 2010 4:32 pm 

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If you are running at full speed and run into a wyrm I dont think it would budge one bit.


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 Post subject: Re: Running Thru Things
PostPosted: Sun Oct 31, 2010 4:39 pm 
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Well Me + My Horse rammed into a skele and couldent push it?

As for the wyrm, it is so big i could go thru its legs If i wasnt on a horse.

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 Post subject: Re: Running Thru Things
PostPosted: Sun Oct 31, 2010 8:15 pm 
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I agree with scud no matter what gm says


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 Post subject: Re: Running Thru Things
PostPosted: Mon Nov 01, 2010 6:08 am 
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u should be able to shove stuff when ur over half full stanima

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 Post subject: Re: Running Thru Things
PostPosted: Mon Nov 01, 2010 4:02 pm 
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Sparger wrote:If you are running at full speed and run into a wyrm I dont think it would budge one bit.
Doesn't matter. realism < suckage.


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 Post subject: Re: Running Thru Things
PostPosted: Mon Nov 01, 2010 5:53 pm 
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belgarion wrote:
Sparger wrote:If you are running at full speed and run into a wyrm I dont think it would budge one bit.
Doesn't matter. realism < suckage.

so suckage is greater then realism? :?

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 Post subject: Re: Running Thru Things
PostPosted: Mon Nov 01, 2010 10:24 pm 
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errr didnt we just get done having huge discusion on this topic? and trial period if i am not mistaken?

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 Post subject: Re: Running Thru Things
PostPosted: Tue Nov 02, 2010 3:51 pm 
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Dedo wrote:
belgarion wrote:
Sparger wrote:If you are running at full speed and run into a wyrm I dont think it would budge one bit.
Doesn't matter. realism < suckage.

so suckage is greater then realism? :?
No, lack of suckage is more important than realism.


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 Post subject: Re: Running Thru Things
PostPosted: Thu Nov 04, 2010 2:31 pm 
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There is still a limit on the client that i cannot change, and it only tries to run through stuff at full stamina.
So unless you have full stamina, you aren't running through anything.
Although, heaven forbid, we have a nice easy solution to this problem that lets you run through multiple monsters in a row.
It's called a refresh potion, we've had them for years, and that's their purpose. :)


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 Post subject: Re: Running Thru Things
PostPosted: Sun Nov 14, 2010 9:36 pm 
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GMBob wrote:There is still a limit on the client that i cannot change, and it only tries to run through stuff at full stamina.
So unless you have full stamina, you aren't running through anything.
Although, heaven forbid, we have a nice easy solution to this problem that lets you run through multiple monsters in a row.
It's called a refresh potion, we've had them for years, and that's their purpose. :)

Yes, but if you get trapped by monsters and can't move you are dead, doesn't matter how many refresh potions you have. Unless it as been made that you do not lose stamina when you are hit.


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 Post subject: Re: Running Thru Things
PostPosted: Sun Nov 14, 2010 11:28 pm 
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can greater refresh pots restore more stanima? might solve the problem, because the main purpose for them gets defeated with any character with alot of dex

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 Post subject: Re: Running Thru Things
PostPosted: Wed Nov 17, 2010 7:58 pm 
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belgarion wrote:

Yes, but if you get trapped by monsters and can't move you are dead, doesn't matter how many refresh potions you have. Unless it as been made that you do not lose stamina when you are hit.
You only lose stamina if you are wearing armor you aren't proficient in due to your class.

And you only lose 20(i believe) stamina for shoving, which is more than a refresh gives last i checked


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