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 Post subject: Taste ID
PostPosted: Fri Jun 12, 2020 5:11 pm 

Joined: Fri Feb 17, 2017 9:50 pm
Posts: 56
Bot Check: GAMER
As i understand it, the higher your skill in poisoning, the less time it takes for your first tick of damage to trigger after poison application. I think we should take this feature out of poisoning and apply it to Taste Identification, OR receive benefit from both skills, to the point where characters at GM taste ID (& Poisoning?) would trigger poison damage instantly after a successful poison attempt.

every 33.0 skill in taste ID adds +1 to poison damage per tick

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