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GMBob
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Post subject: Crafting Patch Preview Posted: Sun Sep 27, 2009 2:37 pm |
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Joined: Thu Nov 02, 2006 4:07 pm Posts: 1317
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Alright, well i've spent most of the afternoon finishing the interface for the new crafting system, and I thought i'd post pictures of it as it stands now. It still needs a few finishing touches but all the visible functionality works in terms of things being pretty.
As you can see, it will not only tell you skill levels/resources, but whether you have them. It also has options for crafting multiple amounts, and for resource replacement, which i will go into more later.
Post your thoughts, and yes i know the shard is still down. I can't fix it, only broadband can, and he unfortunately had prior business this weekend, so i'm hoping i might get ahold of him tonight when he returns.
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crafting1.JPG [ 55.33 KiB | Viewed 450 times ]
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crafting2.JPG [ 56.76 KiB | Viewed 449 times ]
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Euroman
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Post subject: Re: Crafting Patch Preview Posted: Sun Sep 27, 2009 2:42 pm |
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Joined: Tue Sep 15, 2009 8:48 pm Posts: 1064 Location: OREGON
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So what you are saying is that with those options in the Amount section we can chose how many bows to make out of the amount of logs we have. So I can choose to make 1 5 10 15 or even 50 bows all at once? Please explain further if I am not correct of thinking of something totally different. However, thanks for both the updates Bob 
_________________ Euroman Doppleganger
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Llama
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Post subject: Re: Crafting Patch Preview Posted: Sun Sep 27, 2009 2:57 pm |
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Joined: Sun Nov 18, 2007 7:48 pm Posts: 106
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I think "bow" in the item column should be capitalized in the menu. I know when one clicks a bow it says "bow", but I believe that if all of the words in the "Category" column are capitalized and some of the words in the "Item" category are capitalized, then the same format should be used in the "Item" column. Since none of the words in the "Resources" category are capitalized, I do not think it is necessary for the words in that column to be capitalized. Additionally, the word "crossbow" is one word; it is not "cross bow".
No offense intended, only correct grammar and improved aesthetics.
_________________ I'm not crazy; I'm eccentric!
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GMBob
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Post subject: Re: Crafting Patch Preview Posted: Sun Sep 27, 2009 3:06 pm |
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Joined: Thu Nov 02, 2006 4:07 pm Posts: 1317
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This is nowhere near the final lists. I just threw some test data in to get the dialogs working, so no those aren't going to guaranteed be the categories you have available to select from. The categories i can name, the names in the item list are pulled from the item itself. So yeah, at some point i'll probably go through and make all the names match capitalization, much like i did for the scrolls. Just right now that's not in the scope of the crafting patch itself. For example, lets take a look what you get if you goto heavy cross bows. Hey lookie, a page full of crossbows. lets turn the page yep! more crossbows. 22 total. Just put in to verify the page turning was workign right. 
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crafting3.JPG [ 60.69 KiB | Viewed 436 times ]
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crafting4.JPG [ 58.83 KiB | Viewed 435 times ]
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chips LL
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Post subject: Re: Crafting Patch Preview Posted: Sun Sep 27, 2009 3:31 pm |
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Joined: Mon Mar 12, 2007 6:50 pm Posts: 4817
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u can make 22 diferent type of heavy cross bows? lol.... holy damn...
_________________ A O.G. told me all haters will expose they selves, so it's best to leave it alone.
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Tax_man
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Post subject: Re: Crafting Patch Preview Posted: Sun Sep 27, 2009 3:55 pm |
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Joined: Wed Jun 14, 2006 4:15 pm Posts: 938 Location: Actin Cruel, Liverpool, England
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Looks good bob  Can I ask, will the fonts for that menu appear as per our own usual text setting or will that be how it has to appear? (I never did like those setting  )
_________________ Tax Vulcanus [StoneD]- GM Miner & Smith Tax Invalesco [GWAR] - GM Alchemist & Fisherman TaX Man [Restless] - The Warrior Tax Diabolus [Restless] - Daemon Tax the Tamer [Restless] - GM Animal Tamer
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Rob
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Post subject: Re: Crafting Patch Preview Posted: Sun Sep 27, 2009 9:21 pm |
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Joined: Tue Sep 11, 2007 2:18 pm Posts: 299 Location: Vesper Bank & Trust, LLC
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So if I were to select, let's say, 50 dye tubs while training carpentry, would I still get the gains I would possibly get if I were to make them 1 at a time?
_________________ "I am a witness to your demise..." Anthrax, Black Lodge
Rob - GM bank sitter/self-preservationist[Restless] Ichigo - GM miner/blacksmith/ider/philanthropist[StoneD] Cedar - GM Lumberjack/Master Tailor/Master Carpenter [Crafters]:(
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Euroman
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Post subject: Re: Crafting Patch Preview Posted: Sun Sep 27, 2009 10:04 pm |
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Joined: Tue Sep 15, 2009 8:48 pm Posts: 1064 Location: OREGON
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Rob wrote: So if I were to select, let's say, 50 dye tubs while training carpentry, would I still get the gains I would possibly get if I were to make them 1 at a time? Okay ya answer this question Bob and not the one I wrote. Rob put it in better words and an easier way to understand and answer Thanks Rob!
_________________ Euroman Doppleganger
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kingblacktorn
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Post subject: Re: Crafting Patch Preview Posted: Sun Sep 27, 2009 10:39 pm |
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Joined: Sat Sep 25, 2004 10:19 pm Posts: 2000
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That looks tight 
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ducksternator
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Post subject: Re: Crafting Patch Preview Posted: Mon Sep 28, 2009 6:58 am |
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Joined: Mon Sep 27, 2004 9:09 pm Posts: 625 Location: Australia
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Menu system looks great, but, I'd prefer the old out-dated one purely because it's what i've grown up with on the game and I've come to love it.
_________________ Duck
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Odysseus
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Post subject: Re: Crafting Patch Preview Posted: Mon Sep 28, 2009 8:58 am |
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Joined: Fri Dec 23, 2005 7:23 am Posts: 559 Location: United Kingdom
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Speeking about bows, can i ask what is to become of elven bows? are they craftable now? do different types of wood produce different types of bows with individual advantages/disadvantages?
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chips LL
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Post subject: Re: Crafting Patch Preview Posted: Mon Sep 28, 2009 10:45 am |
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Joined: Mon Mar 12, 2007 6:50 pm Posts: 4817
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hmm, well.. can it be a command to get that menu verus the old menu? like .singlecraft to put u in old mode where its the old Gump.. craft the old style way 1 by 1 highly annoying.. or .multicraft to put you in the new mode where the new gump pops up... and like if you press multicraft you always use the new menu until u type .single craft and vice versa
_________________ A O.G. told me all haters will expose they selves, so it's best to leave it alone.
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Dedo
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Post subject: Re: Crafting Patch Preview Posted: Mon Sep 28, 2009 1:28 pm |
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Joined: Thu Jan 06, 2005 1:26 pm Posts: 2265 Location: Wa State
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looks good! my only issue is the size of the thing...lookes like it would take up my whole window.....not good for macrostones(if they are still around) maybe use the little pluses and minuses for sub categories instead of a whole new window?
_________________ ObsidianDedo@live.com
Currently for sale: 2 verite sets 19,892 ea valo set 48,003 rose set 251,534
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