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 Forum: Suggestions   Topic: Bags for resource collecting

Posted: Wed Apr 22, 2020 7:32 am 

Replies: 3
Views: 2106


Crafting target bags added to tailoring, see changelog.

 Forum: Obsidian Discussion   Topic: Future of obs

 Post subject: Re: Future of obs
Posted: Tue Apr 21, 2020 7:09 am 

Replies: 1
Views: 1842


On the one hand, I hear the argument, on the other hand obsidian being something you "earn" things on is part of it's design/appeal. Changes like this are almost impossible to undo once done, because people will gripe either that some people earned it "the easy way" or that other...

 Forum: Bugs Section   Topic: Changelog for T4A

 Post subject: Re: Changelog for T4A
Posted: Tue Apr 21, 2020 7:07 am 

Replies: 182
Views: 96959


Skill/Stat Gain: -- All skills had their gain rates increased, most were doubled. Crafting skills were mostly left alone, and gathering skills only got a slight boost. -- All stats had their gain rate increase drastically, with reductions put in to slow as you hit 200 and 240 total stats -- Necroman...

 Forum: Bugs Section   Topic: Changelog for T4A

 Post subject: Re: Changelog for T4A
Posted: Sun Apr 19, 2020 3:43 pm 

Replies: 182
Views: 96959


Giant PVP Test today so i could put some real world numbers to some changes that the data from the past year+ has indicated were needed: PVP-only changes: -- Miss rate due to tactics was too high, it made warrior v warrior fights too drawn out. Miss rate bonus due to GM tactics reduced from 33% to 2...

 Forum: Bugs Section   Topic: Changelog for T4A

 Post subject: Re: Changelog for T4A
Posted: Sat Apr 18, 2020 1:34 pm 

Replies: 182
Views: 96959


-- Shapeshifters now properly shapeshift Weight Balances: -- All players now have an additional 100 stone carry capacity by default -- -- This will affect a LOT of different things. -- -- Some skills, for example, will not activate if you are using this "extra" weight capacity. -- -- Think...

 Forum: Closed Bugs   Topic: Skill gain

 Post subject: Re: Skill gain
Posted: Sat Apr 18, 2020 10:15 am 

Replies: 6
Views: 2596


Anyone else seen med or parry anomalies?

Med is scripted, so i'm 98% sure that's firing right, might need to adjust gain rate if that's the case.
However parrying is hardcoded so might be hitting gainradius.

 Forum: Suggestions   Topic: Crafting mini-game

 Post subject: Re: Crafting mini-game
Posted: Sat Apr 18, 2020 9:52 am 

Replies: 2
Views: 1934


Are you saying you feel the minigame is a penalty? The minigame wasn't designed as a penalty. Balance is done to someone completely ignoring it. You can completely ignore it, and craft just as fast as anyone else ignoring it. It is supposed to merely be a boost to those who choose to actively play. ...

 Forum: Bugs Section   Topic: Changelog for T4A

 Post subject: Re: Changelog for T4A
Posted: Fri Apr 17, 2020 11:37 am 

Replies: 182
Views: 96959


Combat Loot Balances -- Rebalanced monster difficulty/worth drops to more adequately grade monsters that are more dangerous in melee, but instead cast spells harmlessly -- -- This affects a lot of things in hythloth (standard daemons drop more, some of the specialty drop less), wrong, maze, and sham...

 Forum: Obsidian Discussion   Topic: Obsidian's Past: What to keep, what to throw

Posted: Wed Apr 15, 2020 9:27 am 

Replies: 6
Views: 3799


So a couple discussions with a few different people have brought up some points that get argued every few years, and i feel it's time for another one of those. Specifically, there are a few concepts that made sense, or at least were fun, when obsidian launched. Now, with the passage of time, changin...

 Forum: Bugs Section   Topic: Changelog for T4A

 Post subject: Re: Changelog for T4A
Posted: Mon Apr 13, 2020 7:59 pm 

Replies: 182
Views: 96959


Fixed several long-standing bugs from crawling over the past few years of logs: -- Magic maps now work properly again -- Vampire perm-invulnerability bug should be fixed, rare occurance, linked to timewarp. Those affect will self-fix after 3 hits or so. -- Reset more timers that were timewarped bugg...

 Forum: Bugs Section   Topic: Changelog for T4A

 Post subject: Re: Changelog for T4A
Posted: Sun Apr 12, 2020 7:30 pm 

Replies: 182
Views: 96959


-- Fixed a broken recipe -- Adjusted monster drops, you should see slightly higher drops levels from most monsters now. -- Adjusted shadow drops to both be slightly higher level and appear twice as often, now in line with standard boss drop rate (1 in 50 kills) also lowered the minimum bar for shado...

 Forum: Closed Bugs   Topic: Cooking not gaining

 Post subject: Re: Cooking not gaining
Posted: Thu Apr 09, 2020 7:03 am 

Replies: 6
Views: 3005


I know I've mentioned it before, but being able to actually use ovens Ultima 7 style would be cool. Let us make mundane breads and cakes for gains. In real life, most fish is extremely easy to cook over a fire; that method should not be the fastest way to gain cooking skill. Also, perhaps we can ad...

 Forum: Closed Bugs   Topic: Skill locking.

 Post subject: Re: Skill locking.
Posted: Wed Apr 08, 2020 8:37 pm 

Replies: 2
Views: 3023


Not a bug, skill locks don't work here, or else FFF wouldn't have a purpose.

 Forum: Closed Bugs   Topic: Timer Delays

 Post subject: Re: Timer Delays
Posted: Wed Apr 08, 2020 8:35 pm 

Replies: 4
Views: 2592


Most of these should have been fixed int he last two rounds of raceskill timer fixes and the adjustment to the death timer. This is caused by the time loop bug, so hopefully we'll get upgraded past the loop bug before the next one.

 Forum: Closed Bugs   Topic: Cooking not gaining

 Post subject: Re: Cooking not gaining
Posted: Wed Apr 08, 2020 8:33 pm 

Replies: 6
Views: 3005


Currently there isn't anything implemented that is able to raise cooking above 30.0 skill. Yeah think echo got this from the notes and not the scripts, so there's a few things going on. First off, cooking currently has no craft menu, so that system can't produce gains. As more cookable items are ad...
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