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 Forum: Closed Bugs   Topic: New Forum Section: Guides.

Posted: Tue Jul 21, 2009 12:19 am 

Replies: 12
Views: 2345


well, we are thinking that it would be a nice and easy way for noobs(when they come here) to have a quick acsesss guide instead of having to search hard for what they want. i hate looking on forums for info like that on new shards.

 Forum: Closed Bugs   Topic: TWO handed wep delay

 Post subject: Re: TWO handed wep delay
Posted: Mon Jul 20, 2009 6:02 pm 

Replies: 22
Views: 3370


im not sure of that ...bob? can you help a brother out?

 Forum: Closed Bugs   Topic: TWO handed wep delay

 Post subject: Re: TWO handed wep delay
Posted: Mon Jul 20, 2009 5:21 pm 

Replies: 22
Views: 3370


not really....if i was fighting them and we were close to equal..and i lost 2 seconds on my heal delay. they lost nothing..yes they have slow healing but they have magic to use for healing. and cast bears to keep you away, or deamonsor chickens...lol

 Forum: Closed Bugs   Topic: Poison Pots

 Post subject: Re: Poison Pots
Posted: Mon Jul 20, 2009 5:13 pm 

Replies: 34
Views: 4282


well yeah that makes since since if you hit someone with a liquid it would be ON them not where they were.

 Forum: Closed Bugs   Topic: TWO handed wep delay

 Post subject: Re: TWO handed wep delay
Posted: Mon Jul 20, 2009 5:10 pm 

Replies: 22
Views: 3370


chips..no offense but your bias(prolly spelled wrong) you were complaining about dexxers before alot. I am a dexxer char, i fought chemi and erasor, both mages, they but up a hard fight it was back and forth most of time. i also fought tank mages like venomous..we were also very close. but that was ...

 Forum: Closed Bugs   Topic: New Forum Section: Guides.

Posted: Mon Jul 20, 2009 5:03 pm 

Replies: 12
Views: 2345


it will work, once things get stable..this shard is alot different than most.guides help alot..well they can if the person writing it know wtf he is talking about.

if this starts i can make you one for poisoning.

 Forum: Closed Bugs   Topic: TWO handed wep delay

 Post subject: Re: TWO handed wep delay
Posted: Sun Jul 19, 2009 2:43 pm 

Replies: 22
Views: 3370


i disagree...if you have a sheild and a sword in hand it should be 3 but, a two-handed should at least only be 2 secs instead of three happy meduim? i gained 2 seconds on healing from this change...i have high dex for healing speed this kinda defeats it, you have ALOT of bonuses for str. dont take a...

 Forum: Closed Bugs   Topic: Crafter suggestions

 Post subject: Re: Crafter suggestions
Posted: Sat Jul 18, 2009 1:23 pm 

Replies: 3
Views: 906


Yeah , with this sytem it would be nice to see a list of what you can make at what skill.

 Forum: Obsidian News   Topic: Today's Meeting with Broadband

Posted: Fri Jul 17, 2009 10:26 pm 

Replies: 9
Views: 4983


with all these changelogs, youve been busy! good to see the interest is still strong.

 Forum: Closed Bugs   Topic: TWO handed wep delay

 Post subject: TWO handed wep delay
Posted: Thu Jul 16, 2009 12:43 am 

Replies: 22
Views: 3370


well after the fix on healing delays for what your holding in your hands..one sec for left and 2 for right or however it goes, i gained 2 seconds to my heal delay..i use a two handed wep. if its 3 seconds for someone with a sword and sheild, it shouldnt be 3 seconds for 2 handed wep. you would need ...

 Forum: Obsidian Discussion   Topic: The 'Lets find out poll' In with the old & Out with the new?

Posted: Tue Jul 14, 2009 4:00 pm 

Replies: 10
Views: 2324


I think alot of the new stuff is kick ass...the bugs in the old system sucked real hard. i watched erasor fight 2 almost gm wariors with the invul bug and NEVER went under half health. some of you are forgetting the old system how bad it was at times. but some of the new stuff sucks also. but the on...

 Forum: Obsidian News   Topic: Today's Patch

 Post subject: Re: Today's Patch
Posted: Tue Jul 14, 2009 3:27 pm 

Replies: 25
Views: 10307


so azimuth..your saying that i would have to move 4-8 tiles after a certain amount of time or gains? that doesnt seem right...for one too easy to get around. now the only way i can see this working, is that if the system can pick up ONLY the exact same actions the pperson is doing for a certain time...

 Forum: Closed Suggestions   Topic: New magery skill chart

 Post subject: New magery skill chart
Posted: Tue Jul 14, 2009 3:09 pm 

Replies: 0
Views: 1333


This is one of those ...might not be right things. does the fizzle rate have to do with the way the spells are now presented? Example: we used to get 7 circle spells at 70(all 7 circle spells)..now you get 1 then another at 71and the last at 79 or so. so does the one you got at 79 fizzle more now yo...

 Forum: Obsidian News   Topic: Today's Patch

 Post subject: Re: Today's Patch
Posted: Tue Jul 14, 2009 1:57 pm 

Replies: 25
Views: 10307


to be honest ..i think for the most part this shard has been getting better. But i think we deserve an explaination on macroing... Is it only when using an outside program? Is it only using an outside program inside of town? Is it only when staying in the same spot, motion based gains? I think for u...

 Forum: Obsidian News   Topic: Today's Patch

 Post subject: Re: Today's Patch
Posted: Tue Jul 14, 2009 12:01 am 

Replies: 25
Views: 10307


IF.. i am hearing this correctly, your saying we can NOT sit and macro and talk to someone at the bank anymore if we want gains? i dont understand WHY you guys have to make it a decision to either macro and not gain or gain and not macro. i bet the biggest reason ppl dont stay on this shard when the...
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